C3D Toolkit
Kernel - 117982, Vision - 2.9.2.2
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Primitive. More...
#include <mesh_primitive.h>
Public Member Functions | |
virtual | ~MbPrimitive () |
Destructor. | |
Common functions of primitive. | |
virtual MbePrimitiveType | Type () const =0 |
Get the object type. | |
virtual MbePrimitiveType | IsA () const =0 |
MbeRefType | RefType () const override |
Registration type (for copying, duplication). | |
virtual MbPrimitive & | Duplicate (MbRegDuplicate *iReg=nullptr) const |
Create a copy of primitive. More... | |
virtual SPtr< MbPrimitive > | Clone (MbRegDuplicate *iReg=nullptr) const =0 |
Create a copy of primitive. More... | |
virtual void | Transform (const MbMatrix3D &matr)=0 |
Transform primitive according to the matrix. More... | |
virtual void | Move (const MbVector3D &to)=0 |
Move primitive along a vector. More... | |
virtual void | Rotate (const MbAxis3D &axis, double angle)=0 |
Rotate primitive about an axis by a given angle. More... | |
MbeImplicationType | ImplicationType () const override |
Get attribute container type. | |
virtual void | AddYourGabaritTo (MbCube &r) const =0 |
Extend given bounding box so that it encloses the given object. | |
virtual double | DistanceToPoint (const MbCartPoint3D &pnt) const =0 |
Calculate distance to point. | |
virtual double | DistanceToLine (const MbAxis3D &axis, double extDistance, double &t) const =0 |
Calculate the distance to the axis. | |
virtual void | GetProperties (MbProperties &)=0 |
Get properties of the object. | |
virtual void | SetProperties (const MbProperties &)=0 |
Set properties of the object. | |
SimpleName | GetPrimitiveName () const |
void | SetPrimitiveName (SimpleName n) |
const MbName & | GetName () const |
Get name of object. | |
MbName & | SetName () |
Get name of object for modification. | |
SimpleName | GetFirstName () const |
Get first name. | |
SimpleName | GetNameHash () const |
Get hash of name. | |
void | SetName (const MbName &n) |
Set name. | |
const MbRefItem * | GetItem () const |
Get begetter object of primitive. | |
void | SetItem (const MbRefItem *g) |
Set begetter object of primitive. | |
MbeRefType | GetPrimitiveType () const |
Get type of object. | |
void | SetPrimitiveType (MbeRefType t) |
Set type of object. | |
bool | NearestType (MbeSpaceType sType, MbeTopologyType tType, MbePlaneType pType) const |
Does the primitive satisfy the nearest object search criteria? | |
const MbSpaceItem * | SpaceItem () const |
Get spatial object for which the primitive is constructed. | |
const MbPlaneItem * | PlaneItem () const |
Get two-dimensional object for which the primitive is constructed. | |
const MbTopItem * | TopItem () const |
Get the topological object for which the primitive is constructed. | |
const MbItem * | Item () const |
Get geometric model object for which the primitive is constructed. | |
void | PrimitiveRead (reader &) |
Reading of primitive from the stream. | |
void | PrimitiveWrite (writer &) const |
Writing of primitive to the stream. | |
Public Member Functions inherited from MbAttributeContainer | |
MbAttributeContainer () | |
Constructor without parameters. | |
MbAttributeContainer (MbAttribute &) | |
Constructor by attribute. | |
virtual | ~MbAttributeContainer () |
Destructor. | |
void | AttributesRead (reader &) |
Read attributes from stream. | |
void | AttributesWrite (writer &) const |
Writing attributes to stream. | |
void | GetProperties (MbProperties &) |
Get properties of attributes. | |
void | SetProperties (const MbProperties &) |
Set properties of attributes. | |
void | SetDensity (double) |
Set density of an object. | |
double | GetDensity () const |
Get density of an object. | |
void | SetVisual (float a, float d, float sp, float sh, float t, float e, uint rgb=0) |
Set visual properties of the object. | |
void | SetVisual (const MbRGBA &ambient, const MbRGBA &diffuse, const MbRGBA &specular, const MbRGBA &emission, uint8 shininess, uint8 opacity, uint8 chrom) |
Set visual properties of the object. | |
bool | GetVisual (float &a, float &d, float &sp, float &sh, float &t, float &e, uint rgb=0) const |
Get visual properties of the object. More... | |
bool | IsColored () const |
void | SetColor (uint32) |
Change color of the object. | |
void | SetColor (int R, int G, int B) |
Change color of the object (0-255). | |
uint32 | GetColor () const |
Get color of an object. | |
void | SetWidth (int) |
Set thickness of lines for object's representation. | |
int | GetWidth () const |
Get thickness of lines for object's representation. | |
void | SetStyle (int) |
Set style of lines for object's representation. | |
int | GetStyle () const |
Get style of lines for object's representation. | |
void | SetSelected (bool s=true) |
To allocate or not to allocate an object. | |
bool | IsSelected () const |
Is the object selected. | |
bool | ReverseSelected () |
Invert object selection. | |
void | SetChanged (bool c=true) |
Set: the object is changed or isn't changed. | |
bool | IsChanged () const |
Is the object changed? | |
void | SetVisible (bool) |
Set visibility. | |
bool | IsVisible () const |
Is the object visible? | |
bool | IsInvisible () const |
Is the object invisible? | |
void | AttributesAssign (const MbAttributeContainer &) |
Duplicate attributes of a given object, release existing attributes. | |
size_t | AttributesCount () const |
Get the number of objects. | |
bool | RemoveAttributes (bool onDeleteOwner=false) |
Delete all attributes from container. | |
MbAttribute * | AddAttribute (MbAttribute *attr, bool checkSame=true) |
Add attribute in container. More... | |
MbAttribute * | AddAttribute (const MbAttribute &attr, bool checkSame=true) |
Add attribute in container (adds a copy of the attribute if it can be added). More... | |
void | GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aFamily, MbeAttributeType subType) const |
Get attributes of a given type or family. More... | |
void | GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aType) const |
Get attributes of a given type. More... | |
template<class AttrVector > | |
void | GetAttributes (AttrVector &attrs) const |
Get attributes. More... | |
void | GetCommonAttributes (c3d::AttrVector &, const c3d::string_t &samplePrompt, MbeAttributeType subType=at_Undefined, bool firstFound=false) const |
Get attributes using sample of description string. | |
void | GetStringAttributes (c3d::AttrVector &, const c3d::string_t &sampleContent) const |
Get string attributes using sample of contents of the string. | |
bool | RemoveAttribute (const MbAttribute *, bool checkAccuracySame=false, double accuracy=LENGTH_EPSILON) |
Get an attribute of a given type, the first one is returned if there are many. More... | |
bool | RemoveAttributes (MbeAttributeType type, MbeAttributeType subType) |
Delete attributes of a given type. | |
const MbAttribute * | GetSimpleAttribute (MbeAttributeType) const |
Get a simple attribute of a given subtype. | |
MbAttribute * | SetSimpleAttribute (MbeAttributeType) |
Get a simple attribute of a given subtype. | |
MbAttribute * | SetSimpleAttribute (MbAttribute *simpAttr) |
Set a simple attribute of a given subtype. | |
MbAttribute * | SetSimpleAttribute (const MbAttribute &simpAttr) |
Set a simple attribute of a given subtype (always copies the attribute). | |
void | RemoveSimpleAttribute (MbeAttributeType) |
Delete simple attributes (one or more) of a given subtype. | |
MbAttribute * | DetachSimpleAttribute (MbeAttributeType) |
Detach a simple attribute of a given subtype. | |
void | GetUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) const |
Get a user attribute of a given subtype. | |
void | RemoveUserAttributes (const MbUserAttribType &type) |
Delete user attributes (one or more) of a given subtype. | |
void | DetachUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) |
Detach a user attribute of a given subtype. | |
void | AttributesChange () |
Perform actions when changing the attributes. | |
void | AttributesConvert (MbAttributeContainer &other) const |
Perform actions when converting the attributes. | |
void | AttributesTransform (const MbMatrix3D &, MbRegTransform *=nullptr) |
Perform actions when transforming the attributes. | |
void | AttributesMove (const MbVector3D &, MbRegTransform *=nullptr) |
Perform actions when moving the attributes. | |
void | AttributesRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr) |
Perform actions when rotating the attributes. | |
void | AttributesCopy (MbAttributeContainer &other, MbRegDuplicate *=nullptr) const |
Perform actions when copying the attributes. | |
void | AttributesMerge (MbAttributeContainer &other) |
Perform actions when merging the attributes. | |
void | AttributesReplace (MbAttributeContainer &other) |
Perform actions when replacing the attributes. | |
void | AttributesSplit (const std::vector< MbAttributeContainer * > &others) |
Perform actions when splitting the attributes. | |
void | AttributesDelete () |
Perform actions when deleting the attributes. | |
Public Member Functions inherited from MbRefItem | |
refcount_t | GetUseCount () const |
Get count of references (get count of owners of an object). | |
refcount_t | AddRef () const |
Increase count of references by one. | |
refcount_t | DecRef () const |
Decrease count of references by one. | |
refcount_t | Release () const |
Decrease count of references by one and if count of references became zero, then remove itself. | |
Public Member Functions inherited from MbNestSyncItem | |
void | Lock () const |
Switch lock on (locking happens only in parallel region). | |
void | Unlock () const |
Switch lock off if locking has been set. | |
CommonRecursiveMutex * | GetLock () const |
Get a pointer to the mutex object. Return nullptr if no parallelism. For use in ScopedLock. | |
Protected Member Functions | |
MbPrimitive (const MbPrimitive &, MbRegDuplicate *iReg) | |
Copy-constructor with the registrator. | |
MbPrimitive () | |
Constructor without parameters. | |
Protected Member Functions inherited from MbAttributeContainer | |
MbAttributeContainer (const MbAttributeContainer &, MbRegDuplicate *) | |
Copy-constructor with the registrator. | |
Protected Member Functions inherited from MbRefItem | |
MbRefItem () | |
Constructor without parameters. | |
Protected Attributes | |
MbName | name |
Name of primitive. | |
const MbRefItem * | parentItem |
Begetter object (don't own). | |
MbeRefType | type |
Type of primitive. | |
Additional Inherited Members | |
Static Public Member Functions inherited from MbAttributeContainer | |
static MbUserAttribute * | ReduceUserAttrib (const MbExternalAttribute &) |
Convert user attribute to "system" one. | |
static MbExternalAttribute * | AdvanceUserAttrib (const MbUserAttribute &) |
Convert "system" attribute to user one. | |
Primitive.
Parent class for polygonal elements is used to represent the approximated geometric object. Each instance of MbPrimitive class has name and pointer to the source geometric object (if it exists) and attributes.
MbPrimitive is ancestor for triangulation (MbGrid), polygon (MbPolygon3D), and apex (MbApex3D).
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inlinevirtual |
Create a copy of primitive.
Create a copy of primitive using the registrator. Registrator is used for preventing multiple copying of primitive contained in several simultaneously copied objects. It is allowed not to use the registrator while copying a single object or a set of disconnected objects. The registrator must be used to copy several correlated objects successively. Correlation is an existence of references to common primitives in objects. Then, while copying without using the registrator, one can get a set of copies which contains references to the different copies of a single included primitive, what leads to loss of connection between the copies.
[in] | iReg | - Registrator. |
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pure virtual |
Create a copy of primitive.
Create a copy of primitive using the registrator. Registrator is used for preventing multiple copying of primitive contained in several simultaneously copied objects. It is allowed not to use the registrator while copying a single object or a set of disconnected objects. The registrator must be used to copy several correlated objects successively. Correlation is an existence of references to common primitives in objects. Then, while copying without using the registrator, one can get a set of copies which contains references to the different copies of a single included primitive, what leads to loss of connection between the copies.
[in] | iReg | - Registrator. |
Implemented in MbFloatApex3D, MbExactApex3D, MbFloatPolygon3D, MbExactPolygon3D, MbFloatGrid, and MbExactGrid.
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pure virtual |
Transform primitive according to the matrix.
Transform primitive according to the matrix using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to transformation.
[in] | matr | - A transformation matrix. |
Implemented in MbFloatApex3D, MbExactApex3D, MbFloatPolygon3D, MbExactPolygon3D, MbFloatGrid, and MbExactGrid.
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pure virtual |
Move primitive along a vector.
Move primitive along the vector using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to moving.
[in] | to | - Movement vector. |
Implemented in MbFloatApex3D, MbExactApex3D, MbFloatPolygon3D, MbExactPolygon3D, MbFloatGrid, and MbExactGrid.
Rotate primitive about an axis by a given angle.
Rotate primitive about an axis by a given angle using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to rotation.
[in] | axis | - The rotation axis. |
[in] | angle | - The rotation angle. |
Implemented in MbFloatApex3D, MbExactApex3D, MbFloatPolygon3D, MbExactPolygon3D, MbFloatGrid, and MbExactGrid.