Absolute_Hide enum value | VSN::RenderObject | |
Absolute_Hide_Pixel_Culling enum value | VSN::RenderObject | |
Absolute_Visible_Pixel_Culling enum value | VSN::RenderObject | |
AddGeometry(Geometry *pGeometry) | VSN::RenderObject | |
DeleteEmptyGeometry() | VSN::RenderObject | |
GetBoundingBox() | VSN::RenderObject | |
GetDefaultLevelOfDetail() const | VSN::RenderObject | |
GetFaceCount() const | VSN::RenderObject | |
GetFullMatrix() const | VSN::RenderObject | |
GetGeometryByIndex(size_t index) const | VSN::RenderObject | |
GetGeometryCount() const | VSN::RenderObject | |
GetGlobalDefaultLevelOfDetail() | VSN::RenderObject | static |
GetMaterialCount() const | VSN::RenderObject | |
GetMaterials() const | VSN::RenderObject | |
GetMatrix() const | VSN::RenderObject | |
GetObjectName() const | VSN::RenderObject | inline |
GetPolygonMode() const | VSN::RenderObject | |
GetRenderState() | VSN::RenderObject | |
GetRenderStateRef() | VSN::RenderObject | |
GetRepObject() const | VSN::RenderObject | |
GetRepresentation() const | VSN::RenderObject | |
GetUniqueKey() const | VSN::RenderObject | inline |
GetVertexCount() const | VSN::RenderObject | |
GetVisibleState() const | VSN::RenderObject | |
IsBoundingBoxValid() const | VSN::RenderObject | |
IsEmpty() const | VSN::RenderObject | |
IsExistTransparentMaterials() const | VSN::RenderObject | |
IsGeomVisibleByIndex(size_t index) const | VSN::RenderObject | |
IsSelected() const | VSN::RenderObject | |
IsTransparent() const | VSN::RenderObject | |
IsVisible() const | VSN::RenderObject | |
MultMatrix(const Matrix3DF &) | VSN::RenderObject | |
OGLDrawBodySelectionMode() | VSN::RenderObject | |
OGLDrawGivenMode(RenderMode renderingMode=rm_Shaded, bool useLod=false, const Viewport *pView=nullptr, CuttingUtil *cuttingTool=nullptr) | VSN::RenderObject | |
OGLDrawPrimitiveSelectionMode(uint idBody) | VSN::RenderObject | |
operator=(const RenderObject &) | VSN::RenderObject | |
PickObjectsInsideRect(const MbRect &rect, const Matrix3DF &viewMatrix, Filter filter, bool bUnifying, HitList &hits) | VSN::RenderObject | |
Relative_Visible enum value | VSN::RenderObject | |
RenderContainerPrivate class | VSN::RenderObject | friend |
RenderObject() | VSN::RenderObject | explicit |
RenderObject(Geometry *pGeom) | VSN::RenderObject | explicit |
RenderObject(Geometry *pGeom, const NodeKey &key) | VSN::RenderObject | explicit |
RenderObject(const GeometryRep &) | VSN::RenderObject | explicit |
RenderObject(const GeometryRep &, const NodeKey &key) | VSN::RenderObject | explicit |
RenderObject(const RenderObject &other) | VSN::RenderObject | |
ResetFullMatrixToIdentityMatrix() | VSN::RenderObject | |
ResetMatrixToIdentityMatrix() | VSN::RenderObject | |
ReverseNormalsOfGeometry() | VSN::RenderObject | |
SetDefaultLevelOfDetail(int value) | VSN::RenderObject | |
SetFullMatrix(const Matrix3DF &mx) | VSN::RenderObject | |
SetGlobalDefaultLevelOfDetail(int value) | VSN::RenderObject | static |
SetMatrix(const Matrix3DF &) | VSN::RenderObject | |
SetObjectName(const String &name) | VSN::RenderObject | inline |
SetPolygonMode(DrawBufferMode face, PolygonMode mode) | VSN::RenderObject | |
SetSelect(bool primitive) | VSN::RenderObject | |
SetStateRender(const RenderState &renderState) | VSN::RenderObject | |
SetStateVisible(VisibleState state) | VSN::RenderObject | |
SetUniqueKey(const NodeKey &key) | VSN::RenderObject | |
SetUseFullMatrix(bool bUse) | VSN::RenderObject | |
SetVisible(bool bVisible) | VSN::RenderObject | |
SetVisibleGeomByIndex(size_t index, bool bVisible) | VSN::RenderObject | |
Translate(double px, double py, double pz) | VSN::RenderObject | |
Translate(const MbVector3D &) | VSN::RenderObject | |
Unselect() | VSN::RenderObject | |
VisibleState enum name | VSN::RenderObject | |
~RenderObject() | VSN::RenderObject | |