C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
VSN::RenderState Member List

This is the complete list of members for VSN::RenderState, including all inherited members.

AddHighlightedGroupGeometry(const NodeKey &key, uint primId)VSN::RenderState
AddSelectedGroupGeometry(const NodeKey &key, uint primId)VSN::RenderState
AddSelectedPrimitiveId(uint, int body=0)VSN::RenderState
AddSelectedPrimitivesId(const std::set< uint > &, int body=0)VSN::RenderState
AddSpecialMaterial(uint id, Material *mat, int partIdx=0)VSN::RenderState
ApplyMaterial(Material *pMaterial)VSN::RenderState
Clear()VSN::RenderState
ClearHighlightedGroupGeometry()VSN::RenderState
ClearSelectedGroupGeometry()VSN::RenderState
ClearSelectedPrimitives()VSN::RenderState
ClearSpecialMaterials()VSN::RenderState
ExcludeMaterial(Material *pMaterial)VSN::RenderState
GetCurrentBodyIndex() constVSN::RenderState
GetCurrentHighlightedGroupGeometry()VSN::RenderStatestatic
GetCurrentSelectedGroupGeometry()VSN::RenderStatestatic
GetCuttingTool() constVSN::RenderState
GetHighlightedPrimitive(int body) constVSN::RenderState
GetHighlightedPrimitives() constVSN::RenderState
GetModelViewMatrix() constVSN::RenderState
GetPolyFaceMode() constVSN::RenderState
GetPolygonMode() constVSN::RenderState
GetProperRenderingState() constVSN::RenderState
GetRenderingMode() constVSN::RenderState
GetRenderingSpecialState() constVSN::RenderState
GetRenderingState() constVSN::RenderState
GetSelectedPrimitives() constVSN::RenderState
GetSpecialMaterial() constVSN::RenderState
GetSpecialMaterials() constVSN::RenderState
GetSpecialTransparency() constVSN::RenderState
IsHighlighted() constVSN::RenderState
IsHighlightedGroupGeometry(const NodeKey &key) constVSN::RenderState
IsHighlightedPrimitive(uint id) constVSN::RenderState
IsHighlightedPrimitiveEmpty() constVSN::RenderState
IsNoHighlightedPrimitive() constVSN::RenderState
IsNoSelectedPrimitive() constVSN::RenderState
IsSelected() constVSN::RenderState
IsSelectedGroupGeometry(const NodeKey &key) constVSN::RenderState
IsSelectedPrimitive(uint id) constVSN::RenderState
IsSelectedPrimitive(int partIdx, uint id) constVSN::RenderState
IsSpecialMaterialsEmpty() constVSN::RenderState
IsTransparencyRequired() constVSN::RenderState
operator=(const RenderState &)VSN::RenderState
RemoveHighlightedGroupGeometry(const NodeKey &key, uint primId)VSN::RenderState
RemoveHighlightedPrimitiveId(uint id, int body)VSN::RenderState
RemoveSelectedGroupGeometry(const NodeKey &key, uint primId)VSN::RenderState
RemoveSelectedPrimitiveId(uint id, int body)VSN::RenderState
RenderState()VSN::RenderState
RenderState(const RenderState &other)VSN::RenderState
ResetCurrentHighlightedGroupGeometry()VSN::RenderStatestatic
ResetCurrentSelectedGroupGeometry()VSN::RenderStatestatic
SetCurrentBodyIndex(int partIdx)VSN::RenderState
SetCurrentHighlightedGroupGeometry(const NodeKey &key)VSN::RenderStatestatic
SetCurrentSelectedGroupGeometry(const NodeKey &key)VSN::RenderStatestatic
SetCuttingTool(CuttingUtil *tool)VSN::RenderState
SetHighlighted(bool selected)VSN::RenderState
SetHighlightedPrimitiveId(uint, int body=0)VSN::RenderState
SetModelViewMatrix(const Matrix3DF &mx)VSN::RenderState
SetPolygonMode(DrawBufferMode fMode, PolygonMode pMode)VSN::RenderState
SetRenderingMode(RenderMode mode)VSN::RenderState
SetRenderingSpecialState(RenderingState state)VSN::RenderState
SetRenderingState(RenderingState state)VSN::RenderState
SetSelected(bool selected)VSN::RenderState
SetSpecialMaterial(Material *pMaterial)VSN::RenderState
SetSpecialMaterialTransparency(float alpha)VSN::RenderState
Unselect()VSN::RenderState
~RenderState()VSN::RenderState