AddComponent(cdet_app_item) | MbCollisionDetectionUtility | |
AddInstance(cdet_item compItem, cdet_item solidItem, const MbPlacement3D &place) | MbCollisionDetectionUtility | |
AddItem(const MbSolid &solid, const MbPlacement3D &place, cdet_app_item appItem=CDET_APP_NULL) | MbCollisionDetectionUtility | |
AddMesh(const MbMesh &mesh, const MbPlacement3D &place, cdet_app_item appItem=CDET_APP_NULL, double gap=0.) | MbCollisionDetectionUtility | |
AddRay(const MbCartPoint3D &vertex, const MbVector3D &direction, const MbPlacement3D &place, cdet_app_item appItem=CDET_APP_NULL) | MbCollisionDetectionUtility | |
AddSolid(const MbSolid &, const MbPlacement3D &, cdet_app_item=CDET_APP_NULL, double gap=0.) | MbCollisionDetectionUtility | |
AppItem(cdet_item cdItem) const | MbCollisionDetectionUtility | |
CheckCollisions(cdet_query &) | MbCollisionDetectionUtility | |
CheckCollisions() | MbCollisionDetectionUtility | inline |
Count() const | MbCollisionDetectionUtility | |
DistanceQuery(MbProximityParameters &) const | MbCollisionDetectionUtility | |
FlushSolids() | MbCollisionDetectionUtility | |
GetHRepSolid(const MbLumpAndFaces &) const | MbCollisionDetectionUtility | |
RemoveItem(cdet_item cdItem) | MbCollisionDetectionUtility | |
RemoveSolid(cdet_item) | MbCollisionDetectionUtility | |
Reposition(cdet_item, const MbPlacement3D &) | MbCollisionDetectionUtility | |
SetApproxCollisionQuery(bool ff) | MbCollisionDetectionUtility | |
SetApproxDistanceComputation(bool ff) | MbCollisionDetectionUtility | |
SetDistanceTracking(const MbLumpAndFaces &, const MbLumpAndFaces &) | MbCollisionDetectionUtility | |
SetPlacement(size_t solIdx, const MbPlacement3D &) | MbCollisionDetectionUtility | |
SetTouchTolerance(double lTol) | MbCollisionDetectionUtility | |
SolidIndex(cdet_item cItem) const | MbCollisionDetectionUtility | |