C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
mesh_grid.h File Reference

Triangulation. More...

#include <mesh_primitive.h>
#include <templ_s_array.h>
#include <mesh_float_point3d.h>
#include <mesh_float_point.h>
#include <mesh_triangle.h>
#include <mb_data.h>

## Classes

class  MbExactGrid
Triangulation on double data. More...

class  MbFloatGrid
Triangulation on float data. More...

## Functions

bool PolygonTubeGrid (const MbPolygon3D &poly, double radius, double sag, MbGrid &grid)
Construct triangulations in the form of a tube of given radius around the polygon. More...

bool PolygonToGrid (const MbPolygon &poly, MbGrid &grid)
Convert two-dimensional polygon to triangulation. More...

bool LineTriangleIntersect (const MbFloatPoint3D &tri_v0, const MbFloatPoint3D &tri_v1, const MbFloatPoint3D &tri_v2, const MbFloatAxis3D &line, float epsilon, MbFloatPoint3D &crossPnt, float &tRes)
Find the intersection of a line with a triangle. More...

bool LineGridIntersect (const MbGrid &grid, const MbFloatAxis3D &line, MbFloatPoint3D &crossPnt, float &tRes)
Find the intersection of a straight line with the triangulation. More...

bool LineGridIntersect (const MbGrid &grid, const MbFloatAxis3D &line, MbFloatPoint3D &crossPnt, float &tRes, c3d::IndicesPair &tqInd)
Find the intersection of a straight line with the triangulation. More...

bool LineGridIntersect (const MbGrid &grid, const MbFloatAxis3D &line, const MbPlacement3D &cutPlace, MbFloatPoint3D &crossPnt, float &tRes)
Find the intersection of a straight line with the triangulation. More...

bool LineGridIntersect (const MbGrid &grid, const MbFloatAxis3D &line, const std::vector< MbPlacement3D > &cutPlaces, MbFloatPoint3D &crossPnt, float &tRes)
Find the intersection of a straight line with the triangulation. More...

bool LineGridIntersect (const MbGrid &grid, const MbFloatAxis3D &line, float &tRes)
Find the intersection of a straight line with the triangulation. More...

float LineToGridEdgeDistanceSquared (const MbGrid &grid, size_t edgeInd, const MbFloatAxis3D &line, float delta, float &tRes)
Calculate squared distance from a line to a polygon. More...

float LineToGridEdgeDistanceSquared (const MbGrid &grid, size_t edgeInd, const MbFloatAxis3D &line, const MbFloatVector3D &vDelta, MbFloatVector3D &vRes, float &tRes)
Calculate squared distance from a line to a polygon. More...

MbPlaneCreateCloudPointsPlane (const c3d::SpacePointsVector &points)
Create a plane based on the moments of inertia of the point cloud. More...

Triangulation.