C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
VSN::Node Class Reference

Node class is the base class for all Vision classes that are used to construct a scene. More...

#include <vsn_node.h>

+ Inheritance diagram for VSN::Node:
+ Collaboration diagram for VSN::Node:

Public Member Functions

 Node (Node *pParent=nullptr)
 Constructor with parent.
 
virtual ~Node ()
 Destructor.
 
NodeKey GetUniqueKey () const
 Returns key identifing Node instance.
 
void SetUniqueKey (const NodeKey &key)
 Sets the unique key for the instance.
 
NodeKey GetCustomKey () const
 Returns custom key identifing Node instance.
 
void SetCustomKey (const NodeKey &key)
 Sets the custom unique key for the instance.
 
NodeGetParentNode () const
 Returns pointer to the parent object or nullptr if no parent.
 
bool IsEnabled () const
 Returns the Node enabled flag. By default, the flag is always on.
 
ObjectList< Node * > GetChildNodes () const
 Return an array of child nodes for this node.
 
void SetParent (Node *pParent)
 Sets parent object to the object.
 
bool IsNotificationsBlocked () const
 True if notifications are blocked, otherwise, False.
 
bool SetBlockNotifications (bool block)
 Sets blocking of notifications and returns the previous blocking value.
 
- Public Member Functions inherited from VSN::Object
 Object (Object *pParent=nullptr)
 Default constructor. More...
 
virtual ~Object ()
 Destructor.
 
void SetParent (Object *pParent)
 NO TRANSLATION.
 
MutexGetMutex ()
 Object mutex.
 
String GetObjectName () const
 Returns name.
 
void SetObjectName (const String &name)
 Sets name.
 
bool IsControlType () const
 TRANSLATION.
 
ObjectGetParent () const
 NO TRANSLATION.
 
Variant GetProperty (const String &name) const
 NO TRANSLATION.
 
bool IsSignalsBlocked () const
 NO TRANSLATION.
 
bool SetBlockSignals (bool bBlock)
 NO TRANSLATION.
 
void AddEventListener (Object *pObject)
 NO TRANSLATION.
 
void RemoveEventListener (Object *pObject)
 NO TRANSLATION.
 
ObjectGetSender () const
 NO TRANSLATION.
 
Thread * GetThread () const
 NO TRANSLATION.
 
void BindWithThread (Thread *thread)
 NO TRANSLATION.
 
int StartTimer (int interval, TimerType timerType=tt_CoarseTimer)
 NO TRANSLATION.
 
void KillTimer (int id)
 NO TRANSLATION.
 
const ObjectList< Object * > & GetChildren () const
 NO TRANSLATION.
 
template<typename T >
FindChild (const String &objName=String()) const
 NO TRANSLATION.
 
template<typename T >
ObjectList< T > FindChildren (const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) const
 NO TRANSLATION.
 
- Public Member Functions inherited from VSN::BasicObject
 BasicObject ()
 Default constructor.
 
virtual ~BasicObject ()
 Destructor.
 

Protected Member Functions

 Node (NodePrivate &dd, Node *pParent)
 Sets the node enable flag. More...
 
virtual void SceneModificationEvent (const std::shared_ptr< SceneModification > &modification)
 The function is called in case of scene being modified.
 

Detailed Description

Node class is the base class for all Vision classes that are used to construct a scene.

Node class inherits from Object class and defines the link between graph nodes. Node class has no visual presentation in itself and no special purpose. Node class is needed to consruct a scene graph. The parent of Node instance can be only another Node instance. Each Node instance has a unique key for recognition of other instances.

Constructor & Destructor Documentation

◆ Node()

VSN::Node::Node ( NodePrivate &  dd,
Node pParent 
)
protected

Sets the node enable flag.

Constructor for internal use.


The documentation for this class was generated from the following file: