C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
VSN::PatternMaterial Member List

This is the complete list of members for VSN::PatternMaterial, including all inherited members.

AddEventListener(Object *pObject)VSN::Object
AddGeomObject(Geometry *pGeom)VSN::Material
AddObjectId(const NodeKey &key)VSN::Material
BasicObject()VSN::BasicObject
BindWithThread(Thread *thread)VSN::Object
CopyFrom(const Material &material)VSN::Material
DeleteTexture()VSN::Material
DetachGeomObject(const NodeKey &key)VSN::Material
DetachObjectId(const NodeKey &key)VSN::Material
Feature(Node *pParent=nullptr)VSN::Feature
Feature(const NodeKey &key, const String &name)VSN::Feature
Feature(FeaturePrivate &dd, Node *parent=nullptr)VSN::Featureprotected
FindChild(const String &objName=String()) constVSN::Objectinline
FindChildren(const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) constVSN::Objectinline
GetAmbient() constVSN::Material
GetChildNodes() constVSN::Node
GetChildren() constVSN::Object
GetCustomKey() constVSN::Node
GetDiffuse() constVSN::Material
GetEmission() constVSN::Material
GetEssences() constVSN::Feature
GetHashMaterial() constVSN::Material
GetMutex()VSN::Object
GetObjectName() constVSN::Object
GetParent() constVSN::Object
GetParentNode() constVSN::Node
GetPattern() constVSN::PatternMaterial
GetPatternSize() constVSN::PatternMaterial
GetProperty(const String &name) constVSN::Object
GetSender() constVSN::Object
GetShininess() constVSN::Material
GetSpecular() constVSN::Material
GetTexture() constVSN::Material
GetTextureID() constVSN::Material
GetThread() constVSN::Object
GetUniqueKey() constVSN::Node
GetUseCount() constVSN::Material
glPerform(FaceSide faceSide=FaceSide::FrontAndBack)VSN::PatternMaterialvirtual
VSN::Material::glPerform(float)VSN::Materialvirtual
IsControlType() constVSN::Object
IsEnabled() constVSN::Node
IsMaterialPresentedTexture() constVSN::Material
IsMaterialUnused() constVSN::Material
IsNotificationsBlocked() constVSN::Node
IsShareable() constVSN::Feature
IsSignalsBlocked() constVSN::Object
IsTextureLoaded() constVSN::Material
IsTransparent() constVSN::Material
KillTimer(int id)VSN::Object
Material()VSN::Material
Material(const Color &color, float opacity=1.f)VSN::Material
Material(const String &name, const float *pDiffuseColor)VSN::Material
Material(Texture2D *pTexture, const String &name=String())VSN::Material
Material(const Material &material)VSN::Material
Material(MaterialPrivate &dd, Node *pParent)VSN::Materialprotected
VSN::Node::Node(Node *pParent=nullptr)VSN::Nodeexplicit
VSN::Node::Node(NodePrivate &dd, Node *pParent)VSN::Nodeprotected
Object(Object *pParent=nullptr)VSN::Objectexplicit
operator=(const PatternMaterial &mat)VSN::PatternMaterial
VSN::Material::operator=(const Material &mat)VSN::Material
operator==(const PatternMaterial &) constVSN::PatternMaterial
VSN::Material::operator==(const Material &) constVSN::Material
Pattern enum nameVSN::PatternMaterial
PatternMaterial(Pattern pattern=Points, int size=1)VSN::PatternMaterial
PatternMaterial(const Color &color, Pattern pattern=Points, int size=1)VSN::PatternMaterial
Release()VSN::PatternMaterialvirtual
RemoveEventListener(Object *pObject)VSN::Object
SceneModificationEvent(const std::shared_ptr< SceneModification > &modification)VSN::Nodeprotectedvirtual
SetAmbient(const Color &ambient)VSN::Material
SetBlockNotifications(bool block)VSN::Node
SetBlockSignals(bool bBlock)VSN::Object
SetCustomKey(const NodeKey &key)VSN::Node
SetDiffuse(const Color &diffuse)VSN::Material
SetEmission(const Color &emission)VSN::Material
SetObjectName(const String &name)VSN::Object
SetParent(Node *pParent)VSN::Node
VSN::Object::SetParent(Object *pParent)VSN::Object
SetPattern(Pattern pattern, int size=1)VSN::PatternMaterial
SetShininess(float shininess)VSN::Material
SetSpecular(const Color &specular)VSN::Material
SetTexture(Texture2D *pTexture)VSN::Material
SetUniqueKey(const NodeKey &key)VSN::Node
StartTimer(int interval, TimerType timerType=tt_CoarseTimer)VSN::Object
~BasicObject()VSN::BasicObjectvirtual
~Feature()VSN::Featurevirtual
~Node()VSN::Nodevirtual
~Object()VSN::Objectvirtual
~PatternMaterial()VSN::PatternMaterialvirtual