C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
VSN::SceneSegment Member List

This is the complete list of members for VSN::SceneSegment, including all inherited members.

AddEventListener(Object *pObject)VSN::Object
AddFeature(Feature *pFeature)VSN::Essence
AddSegment(SceneSegment *pSegment)VSN::SceneSegment
AddSegment(SceneSegmentData *pSegmentData)VSN::SceneSegment
BasicObject()VSN::BasicObject
BindWithThread(Thread *thread)VSN::Object
CanInsertToSegment(SceneSegment *pSegment) constVSN::SceneSegment
CreateRenderObject(uint shaderId=0)VSN::SceneSegment
DoSegmentAlone()VSN::SceneSegment
Essence(Node *pParent=nullptr)VSN::Essenceexplicit
Essence(EssencePrivate &dd, Node *parent=nullptr)VSN::Essenceexplicitprotected
ExistSegment(const SceneSegment *pSegment) constVSN::SceneSegment
FindChild(const String &objName=String()) constVSN::Objectinline
FindChildren(const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) constVSN::Objectinline
GetAbsoluteMatrix() constVSN::SceneSegment
GetAncestorsSegment() constVSN::SceneSegment
GetBoundingBox() constVSN::SceneSegment
GetChildNodes() constVSN::Node
GetChildren() constVSN::Object
GetChildSegments() constVSN::SceneSegment
GetCountSegmentsOfLine() constVSN::SceneSegment
GetCustomKey() constVSN::Node
GetFaceCount() constVSN::SceneSegment
GetFeatures() constVSN::Essence
GetIndexOf(const SceneSegment *pSegment) constVSN::SceneSegment
GetMaterialCount() constVSN::SceneSegment
GetMaterials() constVSN::SceneSegment
GetMutex()VSN::Object
GetObjectName() constVSN::Object
GetParent() constVSN::Object
GetParentEssence() constVSN::Essence
GetParentNode() constVSN::Node
GetParentSegment() constVSN::SceneSegment
GetProperty(const String &name) constVSN::Object
GetRenderLayer() constVSN::SceneSegment
GetRenderState() constVSN::SceneSegment
GetRepresentation() constVSN::SceneSegment
GetSegmentData() constVSN::SceneSegment
GetSegmentNumber() constVSN::SceneSegment
GetSender() constVSN::Object
GetSubSegments() constVSN::SceneSegment
GetThread() constVSN::Object
GetTransform() constVSN::SceneSegment
GetUniqueKey() constVSN::Node
GetVertexCount() constVSN::SceneSegment
GetVisible() constVSN::SceneSegment
HasRenderObject() constVSN::SceneSegment
HasRep() constVSN::SceneSegment
HasSegments() constVSN::SceneSegment
InsertSegment(int index, SceneSegment *pSegment)VSN::SceneSegment
IsControlType() constVSN::Object
IsEnabled() constVSN::Node
IsIgnoreForPick() constVSN::SceneSegment
IsIndependentCreationObject3D() constVSN::SceneSegment
IsNotificationsBlocked() constVSN::Node
IsSignalsBlocked() constVSN::Object
IsVisible() constVSN::SceneSegment
KillTimer(int id)VSN::Object
Node(Node *pParent=nullptr)VSN::Nodeexplicit
Node(NodePrivate &dd, Node *pParent)VSN::Nodeprotected
Object(Object *pParent=nullptr)VSN::Objectexplicit
RefreshAbsoluteMatrix()VSN::SceneSegment
RefreshSubSegmentAbsoluteMatrix()VSN::SceneSegment
RemoveChildren()VSN::SceneSegment
RemoveEmptySubSegment()VSN::SceneSegment
RemoveEventListener(Object *pObject)VSN::Object
RemoveFeature(Feature *pFeature)VSN::Essence
RemoveRenderObject()VSN::SceneSegment
RemoveSegment(SceneSegment *pSegment)VSN::SceneSegment
ReverseNormalsOfSegment()VSN::SceneSegment
SceneModificationEvent(const std::shared_ptr< SceneModification > &modification)VSN::Nodeprotectedvirtual
SceneSegment(SceneSegment *pParent=nullptr)VSN::SceneSegment
SceneSegment(const NodeKey &key, SceneSegment *pParent=nullptr)VSN::SceneSegment
SceneSegment(SceneSegmentData *pSegmentData, SceneSegment *pParent=nullptr)VSN::SceneSegment
SceneSegment(SceneSegmentData *pSegmentData, const NodeKey &key)VSN::SceneSegment
SceneSegment(GeometryRep *pRep, SceneSegment *pParent=nullptr)VSN::SceneSegment
SceneSegment(GeometryRep *pRep, const NodeKey &key, SceneSegment *pParent=nullptr)VSN::SceneSegment
SetBlockNotifications(bool block)VSN::Node
SetBlockSignals(bool bBlock)VSN::Object
SetColorPresentationMaterial(const Color &color)VSN::SceneSegment
SetCustomKey(const NodeKey &key)VSN::Node
SetIgnoreForPick(bool value)VSN::SceneSegment
SetIndependentCreateViewObject(bool bIndependent)VSN::SceneSegment
SetObjectName(const String &name)VSN::Object
SetParent(Node *pParent)VSN::Node
VSN::Object::SetParent(Object *pParent)VSN::Object
SetRenderLayer(uint32_t, bool andSubSegments=true)VSN::SceneSegment
SetRenderStates(const RenderState &renderState)VSN::SceneSegment
SetRepresentation(GeometryRep *pRepresentation)VSN::SceneSegment
SetSegmentNumber(uint number)VSN::SceneSegment
SetUniqueKey(const NodeKey &key)VSN::Node
SetVisible(bool bVisible)VSN::SceneSegment
StartTimer(int interval, TimerType timerType=tt_CoarseTimer)VSN::Object
UpdateSegmentNumber(uint number)VSN::SceneSegment
~BasicObject()VSN::BasicObjectvirtual
~Essence()VSN::Essencevirtual
~Node()VSN::Nodevirtual
~Object()VSN::Objectvirtual
~SceneSegment()VSN::SceneSegmentvirtual