C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
VSN::ButtonCoordInput Class Reference

ButtonCoordInput class takes events from assigned device, for example, mouse, etc. Events are taken when interacting with device buttons if any. More...

#include <vsn_buttoncoordinput.h>

+ Inheritance diagram for VSN::ButtonCoordInput:
+ Collaboration diagram for VSN::ButtonCoordInput:

Public Member Functions

 ButtonCoordInput (Node *pParent=nullptr)
 Default constructor.
 
 ~ButtonCoordInput ()
 Destructor.
 
float GetScale () const
 Returns scale of coordinate values.
 
std::vector< int > GetButtons () const
 Returns button codes that are needed to control coordinate.
 
float GetAcceleration () const
 Returns speed value by coordinate when pressing key.
 
float GetDeceleration () const
 Returns speed value, with which axis value takes normal state, when releasing button.
 
- Public Member Functions inherited from VSN::AbsCoordinateListener
 ~AbsCoordinateListener ()
 Destructor.
 
AbsInputDeviceGetInteractionDevice () const
 Returns pointer to interaction source.
 
- Public Member Functions inherited from VSN::Node
 Node (Node *pParent=nullptr)
 Constructor with parent.
 
virtual ~Node ()
 Destructor.
 
NodeKey GetUniqueKey () const
 Returns key identifing Node instance.
 
void SetUniqueKey (const NodeKey &key)
 Sets the unique key for the instance.
 
NodeKey GetCustomKey () const
 Returns custom key identifing Node instance.
 
void SetCustomKey (const NodeKey &key)
 Sets the custom unique key for the instance.
 
NodeGetParentNode () const
 Returns pointer to the parent object or nullptr if no parent.
 
bool IsEnabled () const
 Returns the Node enabled flag. By default, the flag is always on.
 
ObjectList< Node * > GetChildNodes () const
 Return an array of child nodes for this node.
 
void SetParent (Node *pParent)
 Sets parent object to the object.
 
bool IsNotificationsBlocked () const
 True if notifications are blocked, otherwise, False.
 
bool SetBlockNotifications (bool block)
 Sets blocking of notifications and returns the previous blocking value.
 
- Public Member Functions inherited from VSN::Object
 Object (Object *pParent=nullptr)
 Default constructor. More...
 
virtual ~Object ()
 Destructor.
 
void SetParent (Object *pParent)
 NO TRANSLATION.
 
MutexGetMutex ()
 Object mutex.
 
String GetObjectName () const
 Returns name.
 
void SetObjectName (const String &name)
 Sets name.
 
bool IsControlType () const
 TRANSLATION.
 
ObjectGetParent () const
 NO TRANSLATION.
 
Variant GetProperty (const String &name) const
 NO TRANSLATION.
 
bool IsSignalsBlocked () const
 NO TRANSLATION.
 
bool SetBlockSignals (bool bBlock)
 NO TRANSLATION.
 
void AddEventListener (Object *pObject)
 NO TRANSLATION.
 
void RemoveEventListener (Object *pObject)
 NO TRANSLATION.
 
ObjectGetSender () const
 NO TRANSLATION.
 
Thread * GetThread () const
 NO TRANSLATION.
 
void BindWithThread (Thread *thread)
 NO TRANSLATION.
 
int StartTimer (int interval, TimerType timerType=tt_CoarseTimer)
 NO TRANSLATION.
 
void KillTimer (int id)
 NO TRANSLATION.
 
const ObjectList< Object * > & GetChildren () const
 NO TRANSLATION.
 
template<typename T >
FindChild (const String &objName=String()) const
 NO TRANSLATION.
 
template<typename T >
ObjectList< T > FindChildren (const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) const
 NO TRANSLATION.
 
- Public Member Functions inherited from VSN::BasicObject
 BasicObject ()
 Default constructor.
 
virtual ~BasicObject ()
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from VSN::AbsCoordinateListener
 AbsCoordinateListener (AbsCoordinateListenerPrivate &dd, Node *pParent=nullptr)
 Sets interaction source. More...
 
- Protected Member Functions inherited from VSN::Node
 Node (NodePrivate &dd, Node *pParent)
 Sets the node enable flag. More...
 
virtual void SceneModificationEvent (const std::shared_ptr< SceneModification > &modification)
 The function is called in case of scene being modified.
 

Detailed Description

ButtonCoordInput class takes events from assigned device, for example, mouse, etc. Events are taken when interacting with device buttons if any.

ButtonCoordInput class has secondary functions, and also slots, and the signal for convenient use of the object. They help configure the object as the user needs.


The documentation for this class was generated from the following file: