AddEventListener(Object *pObject) | VSN::Object | |
AssignProcess(int id, WidgetProcess *process) override | VSN::SceneWidget | virtual |
BasicObject() | VSN::BasicObject | |
BindWithThread(Thread *thread) | VSN::Object | |
FindChild(const String &objName=String()) const | VSN::Object | inline |
FindChildren(const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) const | VSN::Object | inline |
GetAssignedProcess(int id) const override | VSN::SceneWidget | virtual |
GetChildNodes() const | VSN::Node | |
GetChildren() const | VSN::Object | |
GetColor() const | VSN::HotPointWidget | |
GetCustomKey() const | VSN::Node | |
GetHighlightColor() const | VSN::HotPointWidget | |
GetLocator() const | VSN::HotPointWidget | |
GetMutex() | VSN::Object | |
GetObjectName() const | VSN::Object | |
GetOrigin() const | VSN::SceneWidget | |
GetParent() const | VSN::Object | |
GetParentNode() const | VSN::Node | |
GetProperty(const String &name) const | VSN::Object | |
GetSender() const | VSN::Object | |
GetSize() const | VSN::HotPointWidget | |
GetState() const | VSN::SceneWidget | |
GetStyle() const | VSN::HotPointWidget | |
GetThread() const | VSN::Object | |
GetTransform() const | VSN::SceneWidget | |
GetUniqueKey() const | VSN::Node | |
HotPointWidget(GraphicsScene *pScene, Style eStyle=Style::Sphera) | VSN::HotPointWidget | explicit |
Init(const Point3DF &origin) | VSN::SceneWidget | |
Init(const Matrix3DF &transform) | VSN::SceneWidget | |
Intersect(const MbLine3D &ray) const override | VSN::SceneWidget | virtual |
Intersect(const Ray3DF &ray) const override | VSN::SceneWidget | virtual |
IsControlType() const | VSN::Object | |
IsEnabled() const | VSN::Node | |
IsHighlight() const override | VSN::SceneWidget | virtual |
IsHighlightEnable() const override | VSN::SceneWidget | virtual |
IsNotificationsBlocked() const | VSN::Node | |
IsScreenOnly() const override | VSN::SceneWidget | virtual |
IsSignalsBlocked() const | VSN::Object | |
IsVisible() const | VSN::SceneWidget | |
KillTimer(int id) | VSN::Object | |
Node(Node *pParent=nullptr) | VSN::Node | explicit |
Node(NodePrivate &dd, Node *pParent) | VSN::Node | protected |
Object(Object *pParent=nullptr) | VSN::Object | explicit |
RemoveEventListener(Object *pObject) | VSN::Object | |
Render(RenderContext &context) const override | VSN::SceneWidget | virtual |
Rotate(const MbAxis3D &axis, double angle) | VSN::SceneWidget | |
Rotate(const Point3DF &origin, const Vector3DF vAxis, float angle) | VSN::SceneWidget | |
SceneModificationEvent(const std::shared_ptr< SceneModification > &modification) | VSN::Node | protectedvirtual |
SceneWidget(GraphicsScene *pScene, WidgetModelPtr ptrModel, const Point3DF &origin={}) | VSN::SceneWidget | explicit |
SceneWidget(GraphicsScene *pScene, WidgetModelPtr ptrModel, const Matrix3DF &transform) | VSN::SceneWidget | explicit |
SetBlockNotifications(bool block) | VSN::Node | |
SetBlockSignals(bool bBlock) | VSN::Object | |
SetColor(const Color &color) | VSN::HotPointWidget | |
SetCustomKey(const NodeKey &key) | VSN::Node | |
SetHighlight(bool value) | VSN::SceneWidget | |
SetHighlightColor(const Color &color) | VSN::HotPointWidget | |
SetHighlightEnable(bool value) | VSN::SceneWidget | |
SetLocator(AbsCoordLocator *pLocator) | VSN::HotPointWidget | |
SetObjectName(const String &name) | VSN::Object | |
SetOrigin(const Point3DF &origin) | VSN::SceneWidget | |
VSN::Node::SetParent(Node *pParent) | VSN::Node | |
VSN::Object::SetParent(Object *pParent) | VSN::Object | |
SetScene(GraphicsScene *pScene) | VSN::SceneWidget | |
SetSize(float fValue) | VSN::HotPointWidget | |
SetState(int state) | VSN::SceneWidget | |
SetStyle(HotPointWidget::Style eStyle) | VSN::HotPointWidget | |
SetUniqueKey(const NodeKey &key) | VSN::Node | |
SetVisible(bool bVisible) | VSN::SceneWidget | |
StartTimer(int interval, TimerType timerType=tt_CoarseTimer) | VSN::Object | |
Style enum name | VSN::HotPointWidget | |
~BasicObject() | VSN::BasicObject | virtual |
~HotPointWidget() | VSN::HotPointWidget | virtual |
~Node() | VSN::Node | virtual |
~Object() | VSN::Object | virtual |
~SceneWidget() | VSN::SceneWidget | virtual |