C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2
VSN::SceneWidget Class Reference

The class of the control element located on the scene. More...

#include <vsn_widgets.h>

+ Inheritance diagram for VSN::SceneWidget:
+ Collaboration diagram for VSN::SceneWidget:

Public Member Functions

 SceneWidget (GraphicsScene *pScene, WidgetModelPtr ptrModel, const Point3DF &origin={})
 Сonstructor.
 
 SceneWidget (GraphicsScene *pScene, WidgetModelPtr ptrModel, const Matrix3DF &transform)
 Сonstructor.
 
virtual ~SceneWidget ()
 Destructor.
 
virtual void Render (RenderContext &context) const override
 Render the control.
 
virtual std::pair< int, double > Intersect (const MbLine3D &ray) const override
 NOT TRANSLATED.
 
virtual std::pair< int, float > Intersect (const Ray3DF &ray) const override
 Search the geometry by the ray.
 
virtual bool IsScreenOnly () const override
 Draw control only in screen coordinates.
 
virtual bool IsHighlight () const override
 Check the highlight of the control.
 
virtual bool IsHighlightEnable () const override
 Check the highlight of the control.
 
void SetHighlight (bool value)
 Set the highlight of the control.
 
void SetHighlightEnable (bool value)
 Set the highlight of the control.
 
void Init (const Point3DF &origin)
 Change the position of the control without initiation the modify signal.
 
void Init (const Matrix3DF &transform)
 Change the position of the control without initiation the modify signal.
 
const Matrix3DFGetTransform () const
 Get position of the control.
 
void SetScene (GraphicsScene *pScene)
 Set the Scene where the control will be displayed.
 
bool IsVisible () const
 Check the visibility of the contro.
 
void SetVisible (bool bVisible)
 Set the visibility of the contro.
 
void SetState (int state)
 Set the display state.
 
int GetState () const
 Get the display state.
 
Point3DF GetOrigin () const
 Get constrol position.
 
void SetOrigin (const Point3DF &origin)
 Set constrol position.
 
void Rotate (const MbAxis3D &axis, double angle)
 Rotate the control.
 
void Rotate (const Point3DF &origin, const Vector3DF vAxis, float angle)
 Rotate the control.
 
MbCube GetSize () const
 Get the bounding box.
 
virtual void AssignProcess (int id, WidgetProcess *process) override
 Signal about the change of control placement. More...
 
virtual WidgetProcessGetAssignedProcess (int id) const override
 Get a process connected to a component of the control.
 
- Public Member Functions inherited from VSN::Node
 Node (Node *pParent=nullptr)
 Constructor with parent.
 
virtual ~Node ()
 Destructor.
 
NodeKey GetUniqueKey () const
 Returns key identifing Node instance.
 
void SetUniqueKey (const NodeKey &key)
 Sets the unique key for the instance.
 
NodeKey GetCustomKey () const
 Returns custom key identifing Node instance.
 
void SetCustomKey (const NodeKey &key)
 Sets the custom unique key for the instance.
 
NodeGetParentNode () const
 Returns pointer to the parent object or nullptr if no parent.
 
bool IsEnabled () const
 Returns the Node enabled flag. By default, the flag is always on.
 
ObjectList< Node * > GetChildNodes () const
 Return an array of child nodes for this node.
 
void SetParent (Node *pParent)
 Sets parent object to the object.
 
bool IsNotificationsBlocked () const
 True if notifications are blocked, otherwise, False.
 
bool SetBlockNotifications (bool block)
 Sets blocking of notifications and returns the previous blocking value.
 
- Public Member Functions inherited from VSN::Object
 Object (Object *pParent=nullptr)
 Default constructor. More...
 
virtual ~Object ()
 Destructor.
 
void SetParent (Object *pParent)
 NO TRANSLATION.
 
MutexGetMutex ()
 Object mutex.
 
String GetObjectName () const
 Returns name.
 
void SetObjectName (const String &name)
 Sets name.
 
bool IsControlType () const
 TRANSLATION.
 
ObjectGetParent () const
 NO TRANSLATION.
 
Variant GetProperty (const String &name) const
 NO TRANSLATION.
 
bool IsSignalsBlocked () const
 NO TRANSLATION.
 
bool SetBlockSignals (bool bBlock)
 NO TRANSLATION.
 
void AddEventListener (Object *pObject)
 NO TRANSLATION.
 
void RemoveEventListener (Object *pObject)
 NO TRANSLATION.
 
ObjectGetSender () const
 NO TRANSLATION.
 
Thread * GetThread () const
 NO TRANSLATION.
 
void BindWithThread (Thread *thread)
 NO TRANSLATION.
 
int StartTimer (int interval, TimerType timerType=tt_CoarseTimer)
 NO TRANSLATION.
 
void KillTimer (int id)
 NO TRANSLATION.
 
const ObjectList< Object * > & GetChildren () const
 NO TRANSLATION.
 
template<typename T >
FindChild (const String &objName=String()) const
 NO TRANSLATION.
 
template<typename T >
ObjectList< T > FindChildren (const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) const
 NO TRANSLATION.
 
- Public Member Functions inherited from VSN::BasicObject
 BasicObject ()
 Default constructor.
 
virtual ~BasicObject ()
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from VSN::Node
 Node (NodePrivate &dd, Node *pParent)
 Sets the node enable flag. More...
 
virtual void SceneModificationEvent (const std::shared_ptr< SceneModification > &modification)
 The function is called in case of scene being modified.
 

Detailed Description

The class of the control element located on the scene.

Instances of this class are designed to manage elements (properties) of the scene.

  • Allows you to move a point in the global coordinate system.

Member Function Documentation

◆ AssignProcess()

virtual void VSN::SceneWidget::AssignProcess ( int  id,
WidgetProcess process 
)
overridevirtual

Signal about the change of control placement.

Process start event. Process stop event. Signal about the change of position. Connect process to a component of the control.

Implements VSN::WidgetBase.


The documentation for this class was generated from the following file: