C3D Toolkit
Kernel - 117982, Vision - 2.9.2.2
|
Parameters of BRep shell construction from polygonal mesh. More...
#include <action_b_shaper.h>
Public Member Functions | |
MbMeshProcessorValues (bool useRelTol=true, bool smoothBoundary=true, double tol=0.01, double angle=M_PI_2, MbeSurfReconstructMode reconMode=srm_Default, MbeCreateBRepMode bMode=cbm_Default) | |
Default constructor. | |
Public Attributes | |
bool | useRelativeTolerance |
Use relative tolerance (true). More... | |
bool | smoothBoundaryEdges |
Smoothing flag of boundary edges. More... | |
double | bAngle |
The treshold value of angle between two adjanced external edges of mesh (in radians). More... | |
double | tolerance |
Tolerance. More... | |
MbeSurfReconstructMode | surfReconstructMode |
Surface reconstruction mode. | |
MbeCreateBRepMode | brepCreationMode |
BRep creation mode. | |
Parameters of BRep shell construction from polygonal mesh.
bool MbMeshProcessorValues::useRelativeTolerance |
Use relative tolerance (true).
While use of relative tolerance distance from shell to mesh is checked relative to model size.
bool MbMeshProcessorValues::smoothBoundaryEdges |
Smoothing flag of boundary edges.
Smooth boundary edges of the resultant shell or build them piecewise linear.
double MbMeshProcessorValues::bAngle |
The treshold value of angle between two adjanced external edges of mesh (in radians).
The treshold value of angle between two adjanced edges of mesh is used for building boundary edges of the shell: boundary edge will be divied at the vertices at which minimum angle between two adjanced edges of mesh is less then a given treshold value.
double MbMeshProcessorValues::tolerance |
Tolerance.
Tolerance: maximum distance from BRep faces to mesh vertices.