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| SphereGeometry (Node *pParent=nullptr) |
| Default constructor.
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| SphereGeometry (float radius, float sag=60.0f, Node *pParent=nullptr) |
| Default constructor.
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virtual | ~SphereGeometry () |
| Destructor.
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float | GetRadius () const |
| Get radius.
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float | GetDeviation () const |
| Get polygon deviation.
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virtual const MbCube & | GetBoundingBox () const override |
| Set radius. More...
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virtual void | UpdateGeometry () override |
| NO TRANSLATION.
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| MeshGeometry (Node *pParent=nullptr) |
| Default constructor.
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virtual | ~MeshGeometry () |
| Destructor.
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virtual size_t | GetFaceCount (size_t indexLod) const |
| Returns face count.
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virtual size_t | GetVertexCount () const |
| Returns vertex count.
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size_t | GetNormalCount () const |
| Returns normal count.
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const MbCube & | GetMeshBoundingBox () const |
| Returns wireframe bounding box.
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bool | IsActiveColorVertex () const |
| Checks if vertex color is active.
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void | SetActiveColorVertex (bool bActive) |
| Sets necessity of use of indexed color in vertices.
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size_t | GetLevelsDetail () const |
| Returns count of Levels Of Detail (LOD).
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std::vector< float > | GetPositions () const |
| Returns position container.
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std::vector< float > | GetNormals () const |
| Returns normal container.
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std::vector< float > | GetTexels () const |
| Returns texel container.
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bool | IsExistTriangles (int indexLod, const NodeKey &materialId) const |
| Checks if triangulation exists in LOD container.
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std::vector< uint > | GetTriIndices (int indexLod, const NodeKey &materialId) const |
| Returns specified triangulation indices.
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std::vector< uint > | GetSimilarTriStripsFansIndex (int lod, const NodeKey &materialId) |
| Returns indices of triangles not depending on material and LOD.
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size_t | GetTriangleCount (int lod, const NodeKey &materialId) const |
| Returns triangle count in the array of LOD.
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bool | IsExistStrips (int lod, const NodeKey &materialId) const |
| Checks if object contains the mesh with given material.
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std::vector< std::vector< uint > > | GetTriStripsIndex (int lod, const NodeKey &materialId) const |
| Returns triangulation indices.
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int | GetTriStripCount (int lod, const NodeKey &materialId) const |
| Returns count of triangles corresponding to LOD.
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bool | IsExistFans (int lod, const NodeKey &materialId) const |
| Checks if triangles with given material and LOD exist.
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std::vector< std::vector< uint > > | GetTriFansIndex (int lod, const NodeKey &materialId) const |
| Returns triangulation indices.
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int | GetTriFansCount (int lod, const NodeKey &materialId) const |
| Returns count of triangles corresponding to material and LOD.
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bool | IsExistLevelOfDetail (int lod) const |
| Checks if LOD with given identifier exists.
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bool | LevelOfDetailIncludesMaterial (int lod, const NodeKey &materialId) const |
| Checks if material for the specified LOD is included.
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double | GetAccuracyLevelOfDetail (int lod) const |
| Returns the computational accuracy for given LOD.
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void | SetFaceOffset (float factor, float units) |
| Set the scale and units that will be used to calculate the depth values.
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Material * | GetMaterialPrimitiveById (uint id, int lod=0) const |
| Returns material of primitive by the specified identifier and LOD.
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std::set< uint > | GetArrayIDsPrimitives () const |
| Returns primitive identifiers.
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bool | IsEmpty () const |
| Checks if object is empty.
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MeshGeometry * | CreateMeshByIndexLod (int lodIndex) |
| Creates mesh of LOD.
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MeshGeometry * | CreateMeshFromByIndexLod (int lodIndex) |
| Creates mesh of LOD.
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virtual void | TransformVerticesByMatrix (const Matrix3DF &matrix) override |
| Transforms mesh vertices by the matrix.
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virtual float | GetVolume () override |
| Returns geometry volume.
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virtual void | UpdateMesh (MbMesh *pMeshItem) |
| Updates object mesh.
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virtual void | Clear () |
| Clears all geometry.
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void | ClearMeshGeometry () |
| Clears the object and all LODs.
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bool | IsVisibleTriangles (uint primitiveId) const |
| Returns true if polygons by the specified ID are visible .
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void | SetVisibleTriangles (uint primitiveId, bool visible) |
| Set visibility of the polygon by the specified ID.
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void | MakeAllTrianglesVisible () |
| Make all triangles visible.
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void | AddVertices (const std::vector< float > &vertices) |
| Adds vertex coordinates.
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void | AddNormals (const std::vector< float > &normals) |
| Adds normals.
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void | AddTexels (const std::vector< float > &texels) |
| Adds texels.
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void | AddColors (const std::vector< float > &colors) |
| Adds colors.
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uint | AddTriangles (TypeTriangulation type, Material *pMaterial, const std::vector< uint > &indices, int lod=0, float accuracy=0.0f) |
| Adds triangulation and returns identifier.
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void | ReverseNormals () |
| Inverts direction of all normals.
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void | CloseMesh () |
| Completes preparing the object with set data.
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virtual void | SetLevelDetail (int value) |
| Sets LOD in the range from 0 to 100.
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virtual void | ReplaceMainMaterial (Material *pMaterial) |
| Replaces the main material with the specified material.
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void | ReplaceMaterial (const NodeKey &key, Material *pMaterial) |
| Replaces the material with given identifier.
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void | SetWireframeColor (const Color &color) |
| Sets wireframe color.
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virtual void | DuplicateVertexBufferToClientSide () |
| Duplicates vertex buffer into memory.
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virtual void | ReleaseVertexBufferClientSide (bool update) |
| Creates vertex buffer.
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virtual void | PickObjectsInsideRect (const MbRect &rect, const Matrix3DF &viewMatrix, const Matrix3DF &mx, Filter filter, bool bUnifying, HitList &hits) override |
| Find objects that are in the specified area.
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| WireframeGeometry (Node *pParent=nullptr) |
| Constructor.
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virtual | ~WireframeGeometry () |
| Destructor.
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bool | IsValid () const |
| Checks if geometry is valid.
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bool | HasMaterial () const |
| Checks if material is set.
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Material * | GetHeadMaterial () const |
| Returns the first material from the table.
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size_t | GetMaterialCount () const override |
| Returns material count from the table.
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Material * | GetMaterialById (NodeKey id) const |
| Returns the pointer corresponding to the identifier.
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std::set< Material * > | GetMaterialSet () const override |
| Returns material table.
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std::list< NodeKey > | GetMaterialIds () const |
| Returns material identifier list.
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virtual bool | HasMaterialById (const NodeKey &key) const override |
| Checks if the material with set identifier exists in the table.
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const MbCube & | GetWireBoundingBox () const |
| Returns wireframe bounding box.
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bool | IsBoundingBoxValid () const override |
| Checks if bounding box is valid.
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bool | IsTransparent () const override |
| Checks if geometry is transparent.
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bool | IsExistTransparentMaterials () const |
| Checks if transparent material exists in the table.
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bool | IsColorEachVertex () const |
| Checks if color of each vertex is set.
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void | SetColorEachVertex (bool bColorEachVertex) |
| Sets flag of setting color for each vertex.
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bool | IsWireframe () const |
| Checks if geometry is wireframe.
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float | GetLineWidth () const |
| Returns line width(functions are overloaded for convenience).
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void | SetLineWidth (float lineWidth) |
| Sets line width(functions are overloaded for convenience).
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float | GetSelectedLineWidth () const |
| Returns width of the selected line(functions are overloaded for convenience).
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void | SetSelectedLineWidth (float lineWidth) |
| Sets width of the selected line(functions are overloaded for convenience).
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Color | GetWireframeColor () const |
| Returns wireframe color(functions are overloaded for convenience).
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void | SetWireframeColor (const Color &color) |
| Sets wireframe color(functions are overloaded for convenience).
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virtual Pen | GetPen () const override |
| Get pen.
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virtual void | SetPen (const Pen &pen) override |
| Set pen.
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bool | IsWireframeEmpty () const |
| Checks if wireframe is empty.
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std::vector< float > | GetWireFrameVertexPositions () const |
| Returns vertex positions.
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int | GetPolylineCount () const |
| Returns polyline count.
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uint | GetPolylineOffset (int index) const |
| Returns polyline offset with set index in the container.
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int | GetPolylineSize (int index) const |
| Returns size of polyline with given index.
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virtual bool | IsIgnorePixelCulling () const override |
| NO TRANSLATION.
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virtual void | IgnorePixelCulling (bool value) |
| NO TRANSLATION.
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void | AddMaterial (Material *pMaterial) |
| Adds material to the table.
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virtual void | UpdateTransparentMaterialCount () override |
| Updates transparent material count after table operations.
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virtual void | InvertNormals () override |
| Inverts direction of all vertex normals.
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uint | AddPolygonGroup (const std::vector< float > &vector, uint id=0) |
| Adds vertex group and returns its identifier.
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uint | AddPoligonQuadrangleGroup (const std::vector< float > &vector) |
| Adds vertex quadrangle grid group and returns its identifier.
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void | SetUseGlobalIdentifier (int global) |
| Sets if the global identifier will be used.
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virtual void | CopyVertexBufferToClientSide () |
| Copies vertex buffer into memory.
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virtual TranslucentValue | GetTranslucentValue () const override |
| Translucent value.
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virtual void | DoRender (const RenderState &) override |
| Performs rendering.
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virtual void | Render (RenderContext &) override |
| Performs rendering.
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| Geometry (Node *pParent=nullptr) |
| Default constructor.
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virtual | ~Geometry () |
| Destructor.
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void | SetDoubleSidedLighting (bool value) |
| Set double side lighting.
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bool | IsDoubleSidedLighting () const |
| Does geometry use double sided lighting.
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void | SetVisible (bool value) |
| Set the visibility value to the geometry object.
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bool | IsVisible () const |
| Check the visibility value.
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virtual bool | IsAnnotation () const |
| NO TRANSLATION.
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| Node (Node *pParent=nullptr) |
| Constructor with parent.
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virtual | ~Node () |
| Destructor.
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NodeKey | GetUniqueKey () const |
| Returns key identifing Node instance.
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void | SetUniqueKey (const NodeKey &key) |
| Sets the unique key for the instance.
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NodeKey | GetCustomKey () const |
| Returns custom key identifing Node instance.
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void | SetCustomKey (const NodeKey &key) |
| Sets the custom unique key for the instance.
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Node * | GetParentNode () const |
| Returns pointer to the parent object or nullptr if no parent.
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bool | IsEnabled () const |
| Returns the Node enabled flag. By default, the flag is always on.
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ObjectList< Node * > | GetChildNodes () const |
| Return an array of child nodes for this node.
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void | SetParent (Node *pParent) |
| Sets parent object to the object.
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bool | IsNotificationsBlocked () const |
| True if notifications are blocked, otherwise, False.
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bool | SetBlockNotifications (bool block) |
| Sets blocking of notifications and returns the previous blocking value.
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| Object (Object *pParent=nullptr) |
| Default constructor. More...
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virtual | ~Object () |
| Destructor.
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void | SetParent (Object *pParent) |
| NO TRANSLATION.
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Mutex * | GetMutex () |
| Object mutex.
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String | GetObjectName () const |
| Returns name.
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void | SetObjectName (const String &name) |
| Sets name.
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bool | IsControlType () const |
| TRANSLATION.
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Object * | GetParent () const |
| NO TRANSLATION.
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Variant | GetProperty (const String &name) const |
| NO TRANSLATION.
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bool | IsSignalsBlocked () const |
| NO TRANSLATION.
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bool | SetBlockSignals (bool bBlock) |
| NO TRANSLATION.
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void | AddEventListener (Object *pObject) |
| NO TRANSLATION.
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void | RemoveEventListener (Object *pObject) |
| NO TRANSLATION.
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Object * | GetSender () const |
| NO TRANSLATION.
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Thread * | GetThread () const |
| NO TRANSLATION.
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void | BindWithThread (Thread *thread) |
| NO TRANSLATION.
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int | StartTimer (int interval, TimerType timerType=tt_CoarseTimer) |
| NO TRANSLATION.
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void | KillTimer (int id) |
| NO TRANSLATION.
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const ObjectList< Object * > & | GetChildren () const |
| NO TRANSLATION.
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template<typename T > |
T | FindChild (const String &objName=String()) const |
| NO TRANSLATION.
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template<typename T > |
ObjectList< T > | FindChildren (const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) const |
| NO TRANSLATION.
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| BasicObject () |
| Default constructor.
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virtual | ~BasicObject () |
| Destructor.
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