C3D Toolkit
Kernel - 117982, Vision - 2.9.2.2
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#include <vsn_light.h>
Public Types | |
enum | LightTypes { } |
Public Member Functions | |
Light (const OpenGLContextInterface *pContext=nullptr, const Color &color=Color(255, 255, 255)) | |
Default constructor. Default color of ambience is black, diffuse color is white and specular color is white. | |
Light (LightTypes lightType, const OpenGLContextInterface *pContext=nullptr, const Color &color=Color(255, 255, 255)) | |
Constructor with light type selection. Default color of ambience is black, diffuse color is white and specular color is white. | |
Light (const Light &other) | |
Copy-constructor. | |
virtual | ~Light () |
Destructor. | |
bool | IsLightEnabled () const |
If light source is enabled. | |
void | SetLightEnabled (bool bEnable) |
Turns the light on/off. | |
Point3DF | GetPosition () const |
Returns the position of the light source. | |
void | SetPosition (const Point3DF &pos) |
Sets the position of the light source. | |
void | SetPosition (float x, float y, float z) |
Sets the position of the light source. | |
Color | GetAmbientColor () const |
Returns the ambient color of the light. Default value is [0.0, 0.0, 0.0, 1.0]. | |
void | SetAmbientColor (const Color &color) |
Sets the ambient color of the light. Default value is [0.0, 0.0, 0.0, 1.0]. | |
Color | GetDiffuseColor () const |
Returns the diffuse color of the light. Default value is [0.0, 0.0, 0.0, 1.0] or [1.0, 1.0, 1.0, 1.0]. | |
void | SetDiffuseColor (const Color &color) |
Sets the diffuse color of the light. Default value is [0.0, 0.0, 0.0, 1.0] or [1.0, 1.0, 1.0, 1.0]. | |
Color | GetSpecularColor () const |
Returns the specular color of the light. Default value is [0.0, 0.0, 0.0, 1.0] or [1.0, 1.0, 1.0, 1.0]. | |
void | SetSpecularColor (const Color &color) |
Sets the specular color of the light. Default value is [0.0, 0.0, 0.0, 1.0] or [1.0, 1.0, 1.0, 1.0]. | |
bool | IsDoubleSided () const |
Checks if two-sided lighting mode is enabled. | |
void | SetDoubleSided (bool bDoubleSided) |
Sets the two-sided lighting mode. | |
Light::LightTypes | GetType () const |
Returns the light type. | |
void | SetType (Light::LightTypes type) |
Sets the light type. | |
uint | GetLightID () const |
Returns the identifier of the light source. | |
float | GetConstantAttenuation () const |
Returns the constant attenuation of the light source. | |
void | SetConstantAttenuation (float attenuationConstant) |
Sets the constant attenuation of the light source. | |
float | GetLinearAttenuation () const |
Returns the linear attenuation of the light source. | |
void | SetLinearAttenuation (float linearAttenuation) |
Sets the constant attenuation of the light source. | |
float | GetQuadraticAttenuation () const |
Returns the quadratic attenuation of the light source. | |
void | SetQuadraticAttenuation (float attenuationQuadric) |
Sets the quadratic attenuation of the light source. | |
Vector3DF | GetSpotDirection () const |
Returns the light direction from the point source. The spotlight direction is (x, y, z). It might be represented as an axis of bounding cone. | |
void | SetSpotDirection (const Vector3DF &direction) |
Sets the light direction from the point source. The spotlight direction is (x, y, z). It might be represented as an axis of bounding cone. | |
float | GetSpotCutoffAngle () const |
Returns angle between axis and cone side of the point light source(semivertex angle). | |
void | SetSpotCutoffAngle (float cutoffAngle) |
Sets angle between axis and cone side of the point light source(semivertex angle). | |
float | GetSpotExponent () const |
Returns the intensity decreasing exponent of the point light source. | |
void | SetSpotExponent (float exponent) |
Sets the intensity decreasing exponent of the point light source. | |
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Object (Object *pParent=nullptr) | |
Default constructor. More... | |
virtual | ~Object () |
Destructor. | |
void | SetParent (Object *pParent) |
NO TRANSLATION. | |
Mutex * | GetMutex () |
Object mutex. | |
String | GetObjectName () const |
Returns name. | |
void | SetObjectName (const String &name) |
Sets name. | |
bool | IsControlType () const |
TRANSLATION. | |
Object * | GetParent () const |
NO TRANSLATION. | |
Variant | GetProperty (const String &name) const |
NO TRANSLATION. | |
bool | IsSignalsBlocked () const |
NO TRANSLATION. | |
bool | SetBlockSignals (bool bBlock) |
NO TRANSLATION. | |
void | AddEventListener (Object *pObject) |
NO TRANSLATION. | |
void | RemoveEventListener (Object *pObject) |
NO TRANSLATION. | |
Object * | GetSender () const |
NO TRANSLATION. | |
Thread * | GetThread () const |
NO TRANSLATION. | |
void | BindWithThread (Thread *thread) |
NO TRANSLATION. | |
int | StartTimer (int interval, TimerType timerType=tt_CoarseTimer) |
NO TRANSLATION. | |
void | KillTimer (int id) |
NO TRANSLATION. | |
const ObjectList< Object * > & | GetChildren () const |
NO TRANSLATION. | |
template<typename T > | |
T | FindChild (const String &objName=String()) const |
NO TRANSLATION. | |
template<typename T > | |
ObjectList< T > | FindChildren (const String &objName=String(), VSN::ChildFindingPolicies policies=VSN::FindAllNestedChildren) const |
NO TRANSLATION. | |
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BasicObject () | |
Default constructor. | |
virtual | ~BasicObject () |
Destructor. | |
Static Public Member Functions | |
static int | GetLightMaxCount () |
Returns maximum amount of light sources. | |
static size_t | GetOperatingLightCount (OpenGLContextInterface *pContext) |
Returns amount of operating light sources. | |
Light source.
Light is a point light source. The light source has its 3D position, and its complex color.