C3D Toolkit
Kernel - 117982, Vision - 2.9.2.2
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Three-dimensional point. More...
#include <mesh_float_point3d.h>
Public Member Functions | |
MbFloatPoint3D () | |
Default constructor. More... | |
MbFloatPoint3D (const MbCartPoint3D &) | |
Constructor by Euclidean point. | |
MbFloatPoint3D (const MbVector3D &) | |
Constructor by a radius-vector. | |
MbFloatPoint3D (const MbFloatPoint3D &p) | |
Copy-constructor. | |
MbFloatPoint3D (const MbFloatVector3D &) | |
Constructor by a radius-vector. | |
MbFloatPoint3D (double xx, double yy, double zz) | |
Constructor. | |
Functions of point. | |
void | Init (const MbCartPoint3D &) |
Initialize by point. | |
void | Init (const MbVector3D &) |
Initialization by a radius-vector. | |
void | Init (double xx, double yy, double zz) |
Initialization by coordinates. | |
void | Set (const MbFloatPoint3D &v1, float t1, const MbFloatPoint3D &v2, float t2) |
MbFloatPoint3D & | Set (const MbFloatPoint3D &v1, const MbFloatVector3D &v2, float t2) |
Equate coordinates to sum of point coordinates and vector coordinates. More... | |
void | Transform (const MbMatrix3D &) |
Transform according to the matrix. | |
void | Move (const MbVector3D &) |
Translate along a vector. | |
void | Rotate (const MbAxis3D &, double angle) |
Rotate about an axis by an angle. | |
void | TransformAsVector (const MbMatrix3D &) |
Transform an element as vector according to the matrix (without taking translation into account). | |
void | RotateAsVector (const MbAxis3D &, double angle) |
Rotate an element as a vector by an angle about an axis (without taking translation into account). | |
void | GetCartPoint (MbCartPoint3D &p) const |
Get the Cartesian point. | |
void | GetVector (MbVector3D &p) const |
Get the vector. | |
void | operator= (const MbCartPoint3D &) |
Assign values of point. | |
void | operator= (const MbVector3D &) |
Assign values of vector. | |
void | operator= (const MbFloatPoint3D &) |
Assign values of point. | |
bool | operator== (const MbFloatPoint3D &) const |
Check for equality. | |
float | DistanceToPoint (const MbFloatPoint3D &) const |
Calculate distance to point. | |
float | DistanceToPoint2 (const MbFloatPoint3D &) const |
Calculate squared distance to point. | |
void | operator+= (const MbFloatPoint3D &) |
Add coordinates of point. | |
void | operator-= (const MbFloatPoint3D &) |
Subtract coordinates of point. | |
void | operator+= (const MbFloatVector3D &) |
Add coordinates of vector. | |
void | operator-= (const MbFloatVector3D &) |
Subtract coordinates of vector. | |
MbFloatPoint3D | operator+ (const MbFloatVector3D &) const |
Addition of point and vector. | |
MbFloatPoint3D | operator- (const MbFloatVector3D &) const |
Subtraction of vector from point. | |
MbFloatVector3D | operator+ (const MbFloatPoint3D &) const |
Addition of two points. | |
MbFloatVector3D | operator- (const MbFloatPoint3D &) const |
Subtraction of two points. | |
float & | operator[] (size_t i) |
Get coordinate by its index. | |
float | operator[] (size_t i) const |
Get coordinate by its index. | |
bool | IsZero (double eps=Math::lengthEpsilon) const |
Whether coordinates is equal to zero with specified tolerance. | |
void | GetProperties (MbProperties &) |
Get properties of the object. | |
void | SetProperties (const MbProperties &) |
Set properties of the object. | |
bool | IsSame (const MbFloatPoint3D &, double accuracy) const |
Are the objects equal? More... | |
Public Attributes | |
float | x |
First coordinate of point. | |
float | y |
Second coordinate of point. | |
float | z |
Third coordinate of point. | |
Three-dimensional point.
MbFloatPoint3D class is used for a three-dimensional point representation as well as a similar MbCartPoint3D class which differs by higher precision of representation. MbFloatPoint3D has data structure consisting of a triple of a single precision floating point numbers (float). Used for polygonal representation of a three-dimensional geometric objects in such data structures as polygon (MbPolygon3D) or triangulation (MbGrid).
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inline |
Default constructor.
Constructs a point with coordinates (0.0, 0.0, 0.0).
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inline |
Equate coordinates to sum of point coordinates and vector coordinates.
Equate coordinates to sum of v1 point coordinates and v2 vector coordinates multiplied by t2.
[in] | v1 | - The initial point. |
[in] | v2 | - The initial vector. |
[in] | t2 | - Factor the coordinates of the initial vector v2 are multiplied by. |
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inline |
Are the objects equal?
The objects are equal if their data are equal with a given accuracy.
[in] | other | - The object to compare. |
[in] | accuracy | - The accuracy to compare. |