C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2

Collection of elements. More...

#include <collection.h>

+ Inheritance diagram for MbCollection:
+ Collaboration diagram for MbCollection:

Public Types

enum  CollectionType { coll_PointCloud = 0 , coll_Tessellation = 1 , coll_Elements = 2 , coll_Segmentation = 3 }
 Types of 3D object collection. More...
 

Public Member Functions

 MbCollection ()
 Constructor.
 
 MbCollection (const MbMesh &mesh)
 Constructor.
 
virtual ~MbCollection ()
 Destructor.
 
MbeSpaceType IsA () const override
 Get the type of the object.
 
MbeSpaceType Type () const override
 Get the group object type.
 
MbSpaceItemDuplicate (MbRegDuplicate *=nullptr) const override
 Create a copy of the object. More...
 
void Transform (const MbMatrix3D &, MbRegTransform *=nullptr) override
 Convert the object according to the matrix. More...
 
void Move (const MbVector3D &, MbRegTransform *=nullptr) override
 Move an object along a vector. More...
 
void Rotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr) override
 Rotate an object around an axis at a given angle. More...
 
bool IsSame (const MbSpaceItem &init, double accuracy=LENGTH_EPSILON) const override
 Determine whether an object is equal. More...
 
bool SetEqual (const MbSpaceItem &init) override
 Make objects equal if they are similar. More...
 
double DistanceToPoint (const MbCartPoint3D &) const override
 Determine the distance to the point. More...
 
void AddYourGabaritTo (MbCube &r) const override
 Expand sent bounding box (a.k.a. gabarit), so that it included the object. More...
 
void CalculateLocalGabarit (const MbMatrix3D &into, MbCube &cube) const override
 To compute bounding box in a local coordinate system. More...
 
void CalculateMesh (const MbStepData &stepData, const MbFormNote &note, MbMesh &mesh) const override
 Build polygonal copy mesh. More...
 
MbPropertyCreateProperty (MbePrompt n) const override
 Create your own property with the name.
 
void GetProperties (MbProperties &) override
 Outstanding properties of the object. More...
 
void SetProperties (const MbProperties &) override
 Change the properties of an object. More...
 
MbItemCreateMesh (const MbStepData &stepData, const MbFormNote &note, MbRegDuplicate *iReg) const override
 Create polygonal object. More...
 
Common functions of a collection.
size_t PointsCount () const
 Get count of points.
 
size_t NormalsCount () const
 Get the number of normals.
 
size_t EscortsCount () const
 Get count of values.
 
size_t TrianglesCount () const
 Get the number of triangles.
 
size_t QuadranglesCount () const
 Get the number of quadrangles.
 
size_t ElementsCount () const
 Get the number of elements of volume.
 
size_t SegmentsCount () const
 Get the number of segments of mesh.
 
ptrdiff_t PointsMaxIndex () const
 Get the number of triangulations.
 
ptrdiff_t NormalsMaxIndex () const
 Get the number of normals minus one (maximal index).
 
void AddPoint (const MbCartPoint3D &p3D, const MbVector3D &n3D)
 Add a point and normal at the point to collection.
 
void AddPoint (const MbCartPoint3D &p3D)
 Add a point to collection.
 
void AddNormal (const MbVector3D &n3D)
 Add a normal to collection.
 
void AddPoints (const std::vector< MbCartPoint3D > &pnts)
 Add points to collection.
 
void AddNormals (const SArray< MbFloatVector3D > &nrms)
 Add normals to collection.
 
void AddEscorts (const std::vector< double > &scores)
 Add scores to collection.
 
void AddTriangle (const MbTriangle &triangle)
 Add a triangle.
 
void AddTriangle (uint j0, uint j1, uint j2, bool o)
 Add a triangle by the given indices of vertices.
 
void AddQuadrangle (const MbQuadrangle &quadrangle)
 Add a quadrangle.
 
void AddQuadrangle (uint j0, uint j1, uint j2, uint j3, bool o)
 Add a quadrangle by the given indices of vertices.
 
void AddElement (const MbElement &element)
 Add an element.
 
void AddElement (uint j0, uint j1, uint j2, uint j3, uint j4, uint j5, uint j6, uint j7)
 Add an element.
 
void AddSegment (const MbGridSegment &segment)
 
void AddSegment (const std::vector< size_t > &initFaces)
 
bool GetTrianglePointIndex (size_t i, uint &ind0, uint &ind1, uint &ind2) const
 Add a polygon. More...
 
bool GetQuadranglePointIndex (size_t i, uint &ind0, uint &ind1, uint &ind2, uint &ind3) const
 Get indices of points in 'points' array for i-th quadrangle (adjacent or non-adjacent).
 
bool GetTrianglePoints (size_t i, MbCartPoint3D &p0, MbCartPoint3D &p1, MbCartPoint3D &p2) const
 Get points of vertices for i-th triangle in general numbering (with strips).
 
bool GetTriangleNormals (size_t i, MbVector3D &n0, MbVector3D &n1, MbVector3D &n2) const
 Get normals at vertices for i-th triangle in general numbering (with strips).
 
bool GetQuadranglePoints (size_t i, MbCartPoint3D &p0, MbCartPoint3D &p1, MbCartPoint3D &p2, MbCartPoint3D &p3) const
 Get points of vertices for i-th quadrangle in general numbering (with strips).
 
bool GetQuadrangleNormals (size_t i, MbVector3D &n0, MbVector3D &n1, MbVector3D &n2, MbVector3D &n3) const
 Get normals at vertices for i-th quadrangle in general numbering (with strips).
 
void PointsRemove ()
 Delete points.
 
void PointRemove (size_t i)
 Delete point by the given index.
 
void NormalRemove (size_t i)
 Delete normal by the given index.
 
void SetType (CollectionType t)
 Set type.
 
CollectionType GetType () const
 Get type.
 
void SetXSize (uint32 n)
 Set the number of objects along the first coordinate.
 
void SetYSize (uint32 n)
 Set the number of objects along the cecond coordinate.
 
void SetZSize (uint32 n)
 Set the number of objects along the third coordinate.
 
uint32 GetXSize () const
 Get the number of objects along the first coordinate.
 
uint32 GetYSize () const
 Get the number of objects along the cecond coordinate.
 
uint32 GetZSize () const
 Get the number of objects along the third coordinate.
 
void GetPoint (size_t i, MbCartPoint3D &p) const
 Get point by its index.
 
const std::vector< MbCartPoint3D > & GetPoints () const
 Get set of points.
 
void GetNormal (size_t i, MbVector3D &n) const
 Get normal by its index.
 
const std::vector< MbVector3D > & GetNormals () const
 Get set of normals.
 
double GetEscort (size_t i) const
 Get point by its index.
 
void GetElement (size_t i, MbElement &elem) const
 Get element by its index.
 
bool GetElementIndex (size_t i, uint &ind0, uint &ind1, uint &ind2, uint &ind3, uint &ind4, uint &ind5, uint &ind6, uint &ind7) const
 Get indices of points in 'points' array for i-th element.
 
bool GetElementPoints (size_t i, MbCartPoint3D &p0, MbCartPoint3D &p1, MbCartPoint3D &p2, MbCartPoint3D &p3, MbCartPoint3D &p4, MbCartPoint3D &p5, MbCartPoint3D &p6, MbCartPoint3D &p7) const
 Get points of vertices for i-th element.
 
void GetSegment (size_t i, MbGridSegment &seg) const
 Get segment by its index.
 
const MbCartPoint3DGetPoint (size_t i) const
 Get point by the given index.
 
const MbVector3DGetNormal (size_t i) const
 Get normal by the given index.
 
const MbTriangleGetTriangle (size_t i) const
 Get i-th triangle.
 
const MbQuadrangleGetQuadrangle (size_t i) const
 Get i-th quadrangle.
 
const MbElementGetElement (size_t i) const
 Get i-th quadrangle.
 
const MbGridSegmentGetSegment (size_t i) const
 Get segment by its index.
 
void TrianglesDelete ()
 Get i-th polygon. More...
 
void QuadranglesDelete ()
 Delete all quadrangles.
 
void ElementsDelete ()
 Delete all elements.
 
void SegmentsDelete ()
 Delete all segments.
 
void ReservePointsNormals (size_t n)
 Delete all triangulations. More...
 
void PointsReserve (size_t n)
 Reserve memory for container of points.
 
void NormalsReserve (size_t n)
 Reserve memory for container of normals.
 
void EscordsReserve (size_t n)
 Reserve memory for container of elements. Reserve memory for container of elements.
 
void TrianglesReserve (size_t n)
 Reserve memory for container of triangles.
 
void QuadranglesReserve (size_t n)
 Reserve memory for container of quadrangles.
 
void ElementsReserve (size_t n)
 Reserve memory for container of elements.
 
void SegmentsReserve (size_t n)
 Reserve memory for container of segments.
 
void Flush ()
 Reserve memory for container of grids. More...
 
void HardFlush ()
 Delete all triangulation and free the memory.
 
void Adjust ()
 Free the unnecessary memory.
 
void Init (const MbCollection &init)
 Initialize object.
 
void Init (const MbGrid &init)
 Initialize object.
 
void Init (const MbMesh &init)
 Initialize object.
 
template<class TrianglesVector >
void GetTriangles (TrianglesVector &tVector) const
 
template<class QuadranglesVector >
void GetQuadrangles (QuadranglesVector &qVector) const
 
void ConvertQuadranglesToTriangles ()
 Convert quadrangles to triangles.
 
void ConvertAllToTriangles ()
 Convert all objects to triangles and equalize count of points and count of normals.
 
bool RemoveRedundantPoints (bool deleteNormals, double epsilon=LENGTH_EPSILON)
 Remove redundant points with a given tolerance (duplicates).
 
- Public Member Functions inherited from MbItem
 MbItem ()
 Constructor.
 
virtual ~MbItem ()
 Destructor.
 
MbeSpaceType Type () const override
 Get the group object type.
 
MbeSpaceType Family () const override
 Get family of objects.
 
MbeImplicationType ImplicationType () const override
 Get attribute container type.
 
MbPropertyCreateProperty (MbePrompt n) const override
 Create your own property with the name.
 
void GetProperties (MbProperties &properties) override
 Outstanding properties of the object. More...
 
void SetProperties (const MbProperties &properties) override
 Change the properties of an object. More...
 
void GetBasisPoints (MbControlData3D &) const override
 Get control points of object.
 
void SetBasisPoints (const MbControlData3D &) override
 Change the object by control points.
 
virtual void GetBasisPoints (MbControlData &) const
 
virtual void SetBasisPoints (const MbControlData &)
 
virtual bool GetPlacement (MbPlacement3D &p) const
 Get the coordinate system of an item if it is exist. More...
 
virtual bool SetPlacement (const MbPlacement3D &)
 Set the coordinate system of an item if it is possible.
 
bool RebuildItem (MbeCopyMode sameShell, RPArray< MbSpaceItem > *items, IProgressIndicator *progInd) override
 Reconstruct object according to the history tree. More...
 
virtual bool AddYourMesh (const MbStepData &stepData, const MbFormNote &note, MbMesh &mesh) const
 Add polygonal object. More...
 
virtual MbItemCutMesh (const MbPlacement3D &cutPlace, double distance, const MbSNameMaker *names=nullptr) const
 Cut the polygonal object by one or two parallel planes. More...
 
virtual bool NearestMesh (MbeSpaceType sType, MbeTopologyType tType, MbePlaneType pType, const MbAxis3D &axis, double maxDistance, bool gridPriority, double &t, double &dMin, MbItem *&find, SimpleName &findName, MbRefItem *&element, SimpleName &elementName, MbPath &path, MbMatrix3D &from) const
 Find the nearest object or name of the nearest object. More...
 
virtual bool GetItems (MbeSpaceType type, const MbMatrix3D &from, std::vector< SPtr< MbItem >> &items, std::vector< MbMatrix3D > &matrs)
 Get all objects by the type. More...
 
virtual bool GetItems (MbeSpaceType type, const MbMatrix3D &from, RPArray< MbItem > &items, SArray< MbMatrix3D > &matrs)
 Get all objects by type. More...
 
virtual bool GetUniqItems (MbeSpaceType type, CSSArray< const MbItem * > &items) const
 Get all unique objects by type. More...
 
virtual const MbItemGetItemByPath (const MbPath &path, size_t ind, MbMatrix3D &from, size_t currInd=0) const
 Get the object by its path. More...
 
virtual const MbItemFindItem (const MbSpaceItem *s, MbPath &path, MbMatrix3D &from) const
 Find object by geometric object. More...
 
virtual const MbItemFindItem (const MbPlaneItem *s, MbPath &path, MbMatrix3D &from) const
 Find object by geometric object. More...
 
virtual const MbItemFindItem (const MbItem *s, MbPath &path, MbMatrix3D &from) const
 Find object by object of geometric model. More...
 
virtual const MbItemGetItemByName (SimpleName n, MbPath &path, MbMatrix3D &from) const
 Find object by name. More...
 
virtual void TransformSelected (const MbMatrix3D &matr, MbRegTransform *iReg=nullptr)
 Transform selected object according to the matrix. More...
 
virtual void MoveSelected (const MbVector3D &to, MbRegTransform *iReg=nullptr)
 Move selected object along a vector. More...
 
virtual void RotateSelected (const MbAxis3D &axis, double angle, MbRegTransform *iReg=nullptr)
 Rotate selected object by a given angle about an axis. More...
 
virtual bool GetMatrixFrom (MbMatrix3D &from) const
 Get transform matrix from local coordinate system of object.
 
virtual bool GetMatrixInto (MbMatrix3D &into) const
 Get transform matrix into local coordinate system of object.
 
void Assign (const MbItem &other)
 Copy creators and attributes.
 
void CopyItemName (const MbItem &other)
 Copy the name of an object.
 
SimpleName GetItemName () const
 Get name of object.
 
void SetItemName (SimpleName n)
 Set name of the object.
 
bool IsAttributeEqual (int attribute)
 Whether a sign attribute matches an object?
 
- Public Member Functions inherited from MbSpaceItem
virtual ~MbSpaceItem ()
 Destructor.
 
void PrepareWrite () const
 Register object. More...
 
MbeRefType RefType () const override
 Get a registration type (for copying, duplication).
 
bool IsFamilyRegistrable () const override
 Whether the object belongs to a registrable family.
 
virtual bool IsSimilar (const MbSpaceItem &item) const
 Determine whether an object is similar. More...
 
virtual void Refresh ()
 Translate all the time (mutable) data objects in an inconsistent (initial) state.
 
void CalculateWire (const MbStepData &stepData, MbMesh &mesh) const
 
void CalculateWire (double sag, MbMesh &mesh) const
 
virtual void GetBasisItems (RPArray< MbSpaceItem > &)
 Outstanding reference objects in a container sent.
 
- Public Member Functions inherited from TapeBase
 TapeBase (RegistrableRec regs=noRegistrable)
 Constructor.
 
 TapeBase (const TapeBase &)
 Copy-constructor.
 
virtual ~TapeBase ()
 Destructor.
 
RegistrableRec GetRegistrable () const
 Whether the stream class is registrable.
 
void SetRegistrable (RegistrableRec regs=registrable) const
 Set the state of registration of the stream class.
 
virtual const char * GetPureName (const VersionContainer &) const
 Get the class name.
 
- Public Member Functions inherited from MbRefItem
refcount_t GetUseCount () const
 Get count of references (get count of owners of an object).
 
refcount_t AddRef () const
 Increase count of references by one.
 
refcount_t DecRef () const
 Decrease count of references by one.
 
refcount_t Release () const
 Decrease count of references by one and if count of references became zero, then remove itself.
 
- Public Member Functions inherited from MbTransactions
 MbTransactions ()
 Constructor without parameters.
 
template<class Creators >
 MbTransactions (const Creators &creators)
 Constructor by creators.
 
virtual ~MbTransactions ()
 Destructor.
 
void CreatorsCopy (MbTransactions &other, MbRegDuplicate *iReg=nullptr) const
 Clear the given history tree and copy the creators to it.

 
void CreatorsAssign (const MbTransactions &other)
 Clear the history tree and copy the creators from the given history tree to it.

 
bool SetCreatorsEqual (const MbTransactions &other)
 Make the creators equal to the creators from the given history tree if the creators are similar.
 
bool IsCreatorsSimilar (const MbTransactions &other) const
 Check whether the corresponding creators of the given history tree are similar.
 
void CreatorsTransform (const MbMatrix3D &, MbRegTransform *=nullptr)
 Transform the creators according to the matrix.
 
void CreatorsMove (const MbVector3D &, MbRegTransform *=nullptr)
 Move creators along the vector.
 
void CreatorsRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr)
 Rotate the creators about the axis by the given angle.
 
size_t GetCreatorsCount () const
 Get the creators count.
 
void Reserve (size_t count)
 Reserve space for creators.
 
const MbCreatorGetCreator (size_t ind) const
 Get constructor by its index.
 
MbCreatorSetCreator (size_t ind)
 Get constructor by its index with possibility of editing.
 
virtual bool GetCreators (RPArray< MbCreator > &) const
 Add your own creators to the given array.
 
virtual bool GetCreators (c3d::CreatorsSPtrVector &) const
 Add your own creators to the given array.
 
template<class CreatorsVector >
bool GetCreatorsCopies (CreatorsVector &creators, MbRegDuplicate *iReg) const
 Add copies of your own creators to the given array.
 
size_t FindCreator (const MbCreator *creator)
 Find the number of creators in the history tree or return SYS_MAX_T if it is absent.
 
bool AddCreator (const MbCreator &, bool addSame=false)
 Add the constructor (addSame = false) or its copy (addSame = true) to the history tree.
 
bool AddCreator (const MbCreator *, bool addSame=false)
 Add the constructor (addSame = false) or its copy (addSame = true) to the history tree.
 
template<class CreatorsVector >
void AddCreators (const CreatorsVector &creators)
 Add creators to the history tree.
 
MbCreatorDetachCreator (size_t ind)
 Remove the constructor with the specified index from the history tree and return it.
 
bool DeleteCreator (size_t ind)
 Delete the constructor with the specified index and remove it from the history tree.
 
void DeleteCreators ()
 Delete all the creators and clear the history tree.
 
int GetCreatorStatus (size_t ind) const
 Get the status of creator with the specified index.
 
bool SetCreatorStatus (size_t ind, MbeProcessState)
 Set status to creator with the specified index.
 
size_t GetActiveCreatorsCount () const
 Get the active creators count.
 
bool SetActiveCreatorsCount (size_t activeCount)
 Set the count of active creators from the beginning to the given index.
 
void BreakCreatorsToBasisItem (size_t c, RPArray< MbSpaceItem > &)
 Get the object created by the specified number of creators and the basis items of the other creators.
 
void GetCreatorsBasisItems (RPArray< MbSpaceItem > &)
 Get the basis items of the creators.
 
void GetCreatorsBasisPoints (MbControlData3D &) const
 Get the basis points of the creators.
 
void SetCreatorsBasisPoints (const MbControlData3D &)
 Change the object by control points.
 
void GetProperties (MbProperties &, bool sameCreators=false)
 Get properties of the creators (using original creators or their copies).
 
void SetProperties (const MbProperties &)
 Set properties of the creators.
 
void CreatorsRead (reader &in)
 Read creators from the stream.
 
void CreatorsWrite (writer &out) const
 Write creators to the stream.
 
- Public Member Functions inherited from MbAttributeContainer
 MbAttributeContainer ()
 Constructor without parameters.
 
 MbAttributeContainer (MbAttribute &)
 Constructor by attribute.
 
virtual ~MbAttributeContainer ()
 Destructor.
 
void AttributesRead (reader &)
 Read attributes from stream.
 
void AttributesWrite (writer &) const
 Writing attributes to stream.
 
void GetProperties (MbProperties &)
 Get properties of attributes.
 
void SetProperties (const MbProperties &)
 Set properties of attributes.
 
void SetDensity (double)
 Set density of an object.
 
double GetDensity () const
 Get density of an object.
 
void SetVisual (float a, float d, float sp, float sh, float t, float e, uint rgb=0)
 Set visual properties of the object.
 
void SetVisual (const MbRGBA &ambient, const MbRGBA &diffuse, const MbRGBA &specular, const MbRGBA &emission, uint8 shininess, uint8 opacity, uint8 chrom)
 Set visual properties of the object.
 
bool GetVisual (float &a, float &d, float &sp, float &sh, float &t, float &e, uint rgb=0) const
 Get visual properties of the object. More...
 
bool IsColored () const
 
void SetColor (uint32)
 Change color of the object.

 
void SetColor (int R, int G, int B)
 Change color of the object (0-255).
 
uint32 GetColor () const
 Get color of an object.
 
void SetWidth (int)
 Set thickness of lines for object's representation.
 
int GetWidth () const
 Get thickness of lines for object's representation.
 
void SetStyle (int)
 Set style of lines for object's representation.
 
int GetStyle () const
 Get style of lines for object's representation.
 
void SetSelected (bool s=true)
 To allocate or not to allocate an object.
 
bool IsSelected () const
 Is the object selected.
 
bool ReverseSelected ()
 Invert object selection.
 
void SetChanged (bool c=true)
 Set: the object is changed or isn't changed.
 
bool IsChanged () const
 Is the object changed?
 
void SetVisible (bool)
 Set visibility.

 
bool IsVisible () const
 Is the object visible?
 
bool IsInvisible () const
 Is the object invisible?
 
void AttributesAssign (const MbAttributeContainer &)
 Duplicate attributes of a given object, release existing attributes.
 
size_t AttributesCount () const
 Get the number of objects.
 
bool RemoveAttributes (bool onDeleteOwner=false)
 Delete all attributes from container.
 
MbAttributeAddAttribute (MbAttribute *attr, bool checkSame=true)
 Add attribute in container. More...
 
MbAttributeAddAttribute (const MbAttribute &attr, bool checkSame=true)
 Add attribute in container (adds a copy of the attribute if it can be added). More...
 
void GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aFamily, MbeAttributeType subType) const
 Get attributes of a given type or family. More...
 
void GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aType) const
 Get attributes of a given type. More...
 
template<class AttrVector >
void GetAttributes (AttrVector &attrs) const
 Get attributes. More...
 
void GetCommonAttributes (c3d::AttrVector &, const c3d::string_t &samplePrompt, MbeAttributeType subType=at_Undefined, bool firstFound=false) const
 Get attributes using sample of description string.
 
void GetStringAttributes (c3d::AttrVector &, const c3d::string_t &sampleContent) const
 Get string attributes using sample of contents of the string.
 
bool RemoveAttribute (const MbAttribute *, bool checkAccuracySame=false, double accuracy=LENGTH_EPSILON)
 Get an attribute of a given type, the first one is returned if there are many. More...
 
bool RemoveAttributes (MbeAttributeType type, MbeAttributeType subType)
 Delete attributes of a given type.
 
const MbAttributeGetSimpleAttribute (MbeAttributeType) const
 Get a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (MbeAttributeType)
 Get a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (MbAttribute *simpAttr)
 Set a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (const MbAttribute &simpAttr)
 Set a simple attribute of a given subtype (always copies the attribute).
 
void RemoveSimpleAttribute (MbeAttributeType)
 Delete simple attributes (one or more) of a given subtype.
 
MbAttributeDetachSimpleAttribute (MbeAttributeType)
 Detach a simple attribute of a given subtype.
 
void GetUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) const
 Get a user attribute of a given subtype.
 
void RemoveUserAttributes (const MbUserAttribType &type)
 Delete user attributes (one or more) of a given subtype.
 
void DetachUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type)
 Detach a user attribute of a given subtype.
 
void AttributesChange ()
 Perform actions when changing the attributes.

 
void AttributesConvert (MbAttributeContainer &other) const
 Perform actions when converting the attributes.

 
void AttributesTransform (const MbMatrix3D &, MbRegTransform *=nullptr)
 Perform actions when transforming the attributes.

 
void AttributesMove (const MbVector3D &, MbRegTransform *=nullptr)
 Perform actions when moving the attributes.

 
void AttributesRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr)
 Perform actions when rotating the attributes.

 
void AttributesCopy (MbAttributeContainer &other, MbRegDuplicate *=nullptr) const
 Perform actions when copying the attributes.

 
void AttributesMerge (MbAttributeContainer &other)
 Perform actions when merging the attributes.

 
void AttributesReplace (MbAttributeContainer &other)
 Perform actions when replacing the attributes.
 
void AttributesSplit (const std::vector< MbAttributeContainer * > &others)
 Perform actions when splitting the attributes.
 
void AttributesDelete ()
 Perform actions when deleting the attributes.
 
- Public Member Functions inherited from MbSyncItem
void Lock () const
 Switch lock on (locking happens only in parallel region).
 
void Unlock () const
 Switch lock off if locking has been set.
 

Additional Inherited Members

- Static Public Member Functions inherited from MbAttributeContainer
static MbUserAttributeReduceUserAttrib (const MbExternalAttribute &)
 Convert user attribute to "system" one.
 
static MbExternalAttributeAdvanceUserAttrib (const MbUserAttribute &)
 Convert "system" attribute to user one.
 
- Protected Member Functions inherited from MbItem
 MbItem (const MbItem &, MbRegDuplicate *)
 Copy-constructor with duplication registrator.
 
void LockItem () const
 Catch object if multithreading mode is on.
 
void UnlockItem () const
 Release object if multithreading mode is on.
 
- Protected Member Functions inherited from MbSpaceItem
 MbSpaceItem ()
 Default constructor.
 
- Protected Member Functions inherited from MbRefItem
 MbRefItem ()
 Constructor without parameters.
 
- Protected Member Functions inherited from MbTransactions
 MbTransactions (const MbTransactions &, MbRegDuplicate *iReg)
 Copy-constructor with registrator.
 
- Protected Member Functions inherited from MbAttributeContainer
 MbAttributeContainer (const MbAttributeContainer &, MbRegDuplicate *)
 Copy-constructor with the registrator.
 

Detailed Description

Collection of elements.

The collection of 3D elements is an object of geometric model (subclass MbItem) which is the set of elements in 3D space.

Member Enumeration Documentation

◆ CollectionType

Types of 3D object collection.

Enumerator
coll_PointCloud 

The point cloud.

coll_Tessellation 

The tessellation.

coll_Elements 

Set of elements.

coll_Segmentation 

Segmented polygonal mesh.

Member Function Documentation

◆ Duplicate()

MbSpaceItem& MbCollection::Duplicate ( MbRegDuplicate iReg = nullptr) const
overridevirtual

Create a copy of the object.

Create a copy of an object using the registrator. Registrator is used to prevent multiple copy of the object. If the object contains references to the other objects, then nested objects are copied as well. It is allowed not to pass registrator into the function. Then new copy of object will be created. While copying of single object or set of not connected objects, it is allowed not to use registrator. Registrator should be used if it is required to copy several connected objects. It is possible, that objects connection is based on the references to common objects. Then, while copying without using of registrator, it is possible to obtain set of copies, that contain references to the different copies of the same nested object, that leads to loss of connection between copies.

Parameters
[in]iReg- Registrator.
Returns
A copy of the object.

Implements MbSpaceItem.

◆ Transform()

void MbCollection::Transform ( const MbMatrix3D matr,
MbRegTransform iReg = nullptr 
)
overridevirtual

Convert the object according to the matrix.

Convert the original object according to the matrix using the registrator. If object contains references to the other geometric objects, then nested objects are transformed according to the matrix. Registrator is needed to prevent multiple object copying. It is allowed to use function without registrator, if it is needed to transform single object. If it is needed to transform a set of connected objects, then one should use registrator to prevent repeating transformation of nested objects, because of the possible situation when several objects contain references to the same common objects, that require to be transformed.

Parameters
[in]matr- Transformation matrix.
[in]iReg- Registrator.

Implements MbSpaceItem.

◆ Move()

void MbCollection::Move ( const MbVector3D to,
MbRegTransform iReg = nullptr 
)
overridevirtual

Move an object along a vector.

Move an object along a geometric vector using the registrator. If object contains references to the other geometric objects then the move operation is applied to the nested objects. Registrator is needed to prevent multiple copying of the object. It is allowed to use function without registrator, if it is needed to transform a single object. If it is needed to transform a set of connected objects, then one should use registrator to prevent repeating transformation of nested objects, because of the possible situation when several objects contain references to the same common objects, that require to be moved.

Parameters
[in]to- Shift vector.
[in]iReg- Registrator.

Implements MbSpaceItem.

◆ Rotate()

void MbCollection::Rotate ( const MbAxis3D axis,
double  angle,
MbRegTransform iReg = nullptr 
)
overridevirtual

Rotate an object around an axis at a given angle.

Rotate an object around an axis at a given angle with the registrator. If object contains references to the other geometric objects then the rotation operation is applied to the nested objects. Registrator is needed to prevent multiple copying of the object. It is allowed to use function without registrator, if it is needed to transform a single object. If it is needed to transform a set of connected objects, then one should use registrator to prevent repeating transformation of nested objects, because of the possible situation when several objects contain references to the same common objects, that require to be rotated.

Parameters
[in]axis- The axis of rotation.
[in]angle- Rotation.
[in]iReg- Registrator.

Implements MbSpaceItem.

◆ IsSame()

bool MbCollection::IsSame ( const MbSpaceItem other,
double  accuracy = LENGTH_EPSILON 
) const
overridevirtual

Determine whether an object is equal.

Still considered objects of the same type, all data is the same (equal).

Parameters
[in]item- The object to compare.
[in]accuracy- The accuracy to compare.
Returns
Whether the objects are equal.

Implements MbSpaceItem.

◆ SetEqual()

bool MbCollection::SetEqual ( const MbSpaceItem item)
overridevirtual

Make objects equal if they are similar.

You can still make only a similar objects.

Parameters
[in]item- The object to initialize.
Returns
Object is changed.

Implements MbSpaceItem.

◆ DistanceToPoint()

double MbCollection::DistanceToPoint ( const MbCartPoint3D point) const
overridevirtual

Determine the distance to the point.

Determine the distance to the point.

Parameters
[in]point- Point.
Returns
Distance to point

Implements MbSpaceItem.

◆ AddYourGabaritTo()

void MbCollection::AddYourGabaritTo ( MbCube cube) const
overridevirtual

Expand sent bounding box (a.k.a. gabarit), so that it included the object.

Expand sent bounding box, so that it included the object.

Parameters
[in,out]cube- The bounding box to expand.

Implements MbSpaceItem.

◆ CalculateLocalGabarit()

void MbCollection::CalculateLocalGabarit ( const MbMatrix3D into,
MbCube cube 
) const
overridevirtual

To compute bounding box in a local coordinate system.

To obtain bounding box of object with regar to a local coordinate system, sent box is made to be empty. Then it is computed bounding box of object in a local coordinate system \ and it is stored in box 'cube'

Parameters
[in]into- Transformation matrix from object's current coordinate system to a local coordinate system
[in,out]cube- Information on bounding box

Implements MbSpaceItem.

◆ CalculateMesh()

void MbCollection::CalculateMesh ( const MbStepData stepData,
const MbFormNote note,
MbMesh mesh 
) const
overridevirtual

Build polygonal copy mesh.

Build a polygonal copy of the object that is represented by polygons or/and fasets.

Parameters
[in]stepData- Data for еру step calculation for polygonal object.
[in]note- Way for polygonal object constructing.
[in,out]mesh- The builded polygonal object.

Implements MbSpaceItem.

◆ GetProperties()

void MbCollection::GetProperties ( MbProperties properties)
overridevirtual

Outstanding properties of the object.

Issue internal data (properties) of the object for viewing and modification.

Parameters
[in]properties- Container for the internal data of the object.

Implements MbSpaceItem.

◆ SetProperties()

void MbCollection::SetProperties ( const MbProperties properties)
overridevirtual

Change the properties of an object.

Changing the internal data (properties) of the object you are copying the corresponding values from the sent object.

Parameters
[in]properties- Container for the internal data of the object.

Implements MbSpaceItem.

◆ CreateMesh()

MbItem* MbCollection::CreateMesh ( const MbStepData stepData,
const MbFormNote note,
MbRegDuplicate iReg 
) const
overridevirtual

Create polygonal object.

Create a polygonal object - a polygonal copy of the given object.

Parameters
[in]stepData- Data for step calculation during triangulation.
[in]note- Way for polygonal object constructing.
Returns
Created polygonal object.

Implements MbItem.

◆ GetTrianglePointIndex()

bool MbCollection::GetTrianglePointIndex ( size_t  i,
uint &  ind0,
uint &  ind1,
uint &  ind2 
) const

Add a polygon.

Get indices of points in 'points' array for i-th triangle (adjacent or non-adjacent).

◆ TrianglesDelete()

void MbCollection::TrianglesDelete ( )
inline

Get i-th polygon.

Delete all triangles.

◆ ReservePointsNormals()

void MbCollection::ReservePointsNormals ( size_t  n)
inline

Delete all triangulations.

Reserve memory for some containers.

◆ Flush()

void MbCollection::Flush ( )
inline

Reserve memory for container of grids.

Delete all triangulation without freeing the memory occupied by containers.


The documentation for this class was generated from the following file: