C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2

Polygon on float data. More...

#include <mesh_polygon.h>

+ Inheritance diagram for MbFloatPolygon3D:
+ Collaboration diagram for MbFloatPolygon3D:

Public Member Functions

 MbFloatPolygon3D ()
 Constructor without parameters.
 
virtual ~MbFloatPolygon3D ()
 Destructor.
 
SPtr< MbPrimitiveClone (MbRegDuplicate *iReg=nullptr) const override
 Create a copy of primitive. More...
 
void Transform (const MbMatrix3D &) override
 Transform primitive according to the matrix. More...
 
void Move (const MbVector3D &) override
 Move primitive along a vector. More...
 
void Rotate (const MbAxis3D &, double angle) override
 Rotate primitive about an axis by a given angle. More...
 
void AddYourGabaritTo (MbCube &) const override
 Extend given bounding box so that it encloses the given object.
 
void GetProperties (MbProperties &) override
 Get properties of the object.
 
void SetProperties (const MbProperties &) override
 Set properties of the object.
 
size_t SizeOf () const override
 Get the size of taken memory.
 
void Reserve (size_t cnt) override
 Reserve memory for polygon.
 
void Adjust () override
 Free the unnecessary memory.
 
void Flush () override
 Clear the polygon by deleting all the points.
 
size_t Count () const override
 Get count of points.
 
void AddPoint (const MbCartPoint3D &dpnt) override
 Add point to the end of the polygon.
 
void AddPoint (const MbFloatPoint3D &fpnt) override
 Add point to the end of the polygon.
 
void GetPoint (size_t i, MbCartPoint3D &dp) const override
 Get point by its index.
 
void GetPoint (size_t i, MbFloatPoint3D &fp) const override
 Get point by its index.
 
void SetPoint (size_t i, MbCartPoint3D &pnt) override
 Set point by index.
 
void Reverse () override
 Reverse the sequence of points.
 
template<class Point >
void SetPoint (size_t i, Point &pnt)
 Set point by index.
 
template<class Point >
void GetPoint (size_t i, Point &pnt) const
 Get point by its index.
 
const MbFloatPoint3DGetPoint (size_t i) const
 Get point by its index.
 
template<class PointsVector >
void GetPoints (PointsVector &pnts) const
 Get all the points of the polygon.
 
bool IsPlanar (MbPlacement3D &plane, double metricAccuracy=Math::metricRegion) const override
 
bool GetPlanePolygon (MbPlacement3D &plane, MbPolygon &poly) const override
 If points of polygon lie on the same plane, then initialize 'plane' and fill the 'poly' polygon.
 
bool IsComplete () const override
 Check existence of points in object.
 
void AddPolygon (const MbPolygon3D &other) override
 Add a polygon to the polygon with removing the coincident points of joint.
 
void operator+= (const MbPolygon3D &other) override
 Add a polygon to the polygon with removing the coincident points of joint.
 
bool IsSame (const MbPolygon3D &other, double eps) const override
 Determine whether objects are equal.
 
void Init (const MbPolygon3D &other) override
 Init by other polygon.
 
MbPolyline3DCreatePolyline () const override
 Create a polyline on the base of the polygon.
 
- Public Member Functions inherited from MbPolygon3D
 MbPolygon3D ()
 Constructor without parameters.
 
virtual ~MbPolygon3D ()
 Destructor.
 
MbePrimitiveType Type () const override
 Get the object type.
 
double DistanceToPoint (const MbCartPoint3D &) const override
 Calculate distance to point.

 
double DistanceToLine (const MbAxis3D &, double extDistance, double &t) const override
 Calculate the distance to the axis.

 
void GetPoints (std::vector< MbCartPoint3D > &pnts) const
 Get all the points of the polygon.
 
void GetPoints (std::vector< MbFloatPoint3D > &pnts) const
 Get all the points of the polygon.
 
const MbStepDataGetStepData () const
 Get the parameter of triangulation calculation.
 
void SetStepData (const MbStepData &stData)
 Set the parameter of triangulation calculation.
 
void SetStepBySag (double s)
 Set the parameter of polygon calculation (sag or angle of deviation).
 
- Public Member Functions inherited from MbPrimitive
virtual ~MbPrimitive ()
 Destructor.
 
MbeRefType RefType () const override
 Registration type (for copying, duplication).
 
virtual MbPrimitiveDuplicate (MbRegDuplicate *iReg=nullptr) const
 Create a copy of primitive. More...
 
MbeImplicationType ImplicationType () const override
 Get attribute container type.
 
SimpleName GetPrimitiveName () const
 
void SetPrimitiveName (SimpleName n)
 
const MbNameGetName () const
 Get name of object.
 
MbNameSetName ()
 Get name of object for modification.
 
SimpleName GetFirstName () const
 Get first name.
 
SimpleName GetNameHash () const
 Get hash of name.
 
void SetName (const MbName &n)
 Set name.
 
const MbRefItemGetItem () const
 Get begetter object of primitive.
 
void SetItem (const MbRefItem *g)
 Set begetter object of primitive.
 
MbeRefType GetPrimitiveType () const
 Get type of object.
 
void SetPrimitiveType (MbeRefType t)
 Set type of object.
 
bool NearestType (MbeSpaceType sType, MbeTopologyType tType, MbePlaneType pType) const
 Does the primitive satisfy the nearest object search criteria?
 
const MbSpaceItemSpaceItem () const
 Get spatial object for which the primitive is constructed.
 
const MbPlaneItemPlaneItem () const
 Get two-dimensional object for which the primitive is constructed.
 
const MbTopItemTopItem () const
 Get the topological object for which the primitive is constructed.
 
const MbItemItem () const
 Get geometric model object for which the primitive is constructed.
 
void PrimitiveRead (reader &)
 Reading of primitive from the stream.

 
void PrimitiveWrite (writer &) const
 Writing of primitive to the stream.

 
- Public Member Functions inherited from MbAttributeContainer
 MbAttributeContainer ()
 Constructor without parameters.
 
 MbAttributeContainer (MbAttribute &)
 Constructor by attribute.
 
virtual ~MbAttributeContainer ()
 Destructor.
 
void AttributesRead (reader &)
 Read attributes from stream.
 
void AttributesWrite (writer &) const
 Writing attributes to stream.
 
void GetProperties (MbProperties &)
 Get properties of attributes.
 
void SetProperties (const MbProperties &)
 Set properties of attributes.
 
void SetDensity (double)
 Set density of an object.
 
double GetDensity () const
 Get density of an object.
 
void SetVisual (float a, float d, float sp, float sh, float t, float e, uint rgb=0)
 Set visual properties of the object.
 
void SetVisual (const MbRGBA &ambient, const MbRGBA &diffuse, const MbRGBA &specular, const MbRGBA &emission, uint8 shininess, uint8 opacity, uint8 chrom)
 Set visual properties of the object.
 
bool GetVisual (float &a, float &d, float &sp, float &sh, float &t, float &e, uint rgb=0) const
 Get visual properties of the object. More...
 
bool IsColored () const
 
void SetColor (uint32)
 Change color of the object.

 
void SetColor (int R, int G, int B)
 Change color of the object (0-255).
 
uint32 GetColor () const
 Get color of an object.
 
void SetWidth (int)
 Set thickness of lines for object's representation.
 
int GetWidth () const
 Get thickness of lines for object's representation.
 
void SetStyle (int)
 Set style of lines for object's representation.
 
int GetStyle () const
 Get style of lines for object's representation.
 
void SetSelected (bool s=true)
 To allocate or not to allocate an object.
 
bool IsSelected () const
 Is the object selected.
 
bool ReverseSelected ()
 Invert object selection.
 
void SetChanged (bool c=true)
 Set: the object is changed or isn't changed.
 
bool IsChanged () const
 Is the object changed?
 
void SetVisible (bool)
 Set visibility.

 
bool IsVisible () const
 Is the object visible?
 
bool IsInvisible () const
 Is the object invisible?
 
void AttributesAssign (const MbAttributeContainer &)
 Duplicate attributes of a given object, release existing attributes.
 
size_t AttributesCount () const
 Get the number of objects.
 
bool RemoveAttributes (bool onDeleteOwner=false)
 Delete all attributes from container.
 
MbAttributeAddAttribute (MbAttribute *attr, bool checkSame=true)
 Add attribute in container. More...
 
MbAttributeAddAttribute (const MbAttribute &attr, bool checkSame=true)
 Add attribute in container (adds a copy of the attribute if it can be added). More...
 
void GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aFamily, MbeAttributeType subType) const
 Get attributes of a given type or family. More...
 
void GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aType) const
 Get attributes of a given type. More...
 
template<class AttrVector >
void GetAttributes (AttrVector &attrs) const
 Get attributes. More...
 
void GetCommonAttributes (c3d::AttrVector &, const c3d::string_t &samplePrompt, MbeAttributeType subType=at_Undefined, bool firstFound=false) const
 Get attributes using sample of description string.
 
void GetStringAttributes (c3d::AttrVector &, const c3d::string_t &sampleContent) const
 Get string attributes using sample of contents of the string.
 
bool RemoveAttribute (const MbAttribute *, bool checkAccuracySame=false, double accuracy=LENGTH_EPSILON)
 Get an attribute of a given type, the first one is returned if there are many. More...
 
bool RemoveAttributes (MbeAttributeType type, MbeAttributeType subType)
 Delete attributes of a given type.
 
const MbAttributeGetSimpleAttribute (MbeAttributeType) const
 Get a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (MbeAttributeType)
 Get a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (MbAttribute *simpAttr)
 Set a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (const MbAttribute &simpAttr)
 Set a simple attribute of a given subtype (always copies the attribute).
 
void RemoveSimpleAttribute (MbeAttributeType)
 Delete simple attributes (one or more) of a given subtype.
 
MbAttributeDetachSimpleAttribute (MbeAttributeType)
 Detach a simple attribute of a given subtype.
 
void GetUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) const
 Get a user attribute of a given subtype.
 
void RemoveUserAttributes (const MbUserAttribType &type)
 Delete user attributes (one or more) of a given subtype.
 
void DetachUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type)
 Detach a user attribute of a given subtype.
 
void AttributesChange ()
 Perform actions when changing the attributes.

 
void AttributesConvert (MbAttributeContainer &other) const
 Perform actions when converting the attributes.

 
void AttributesTransform (const MbMatrix3D &, MbRegTransform *=nullptr)
 Perform actions when transforming the attributes.

 
void AttributesMove (const MbVector3D &, MbRegTransform *=nullptr)
 Perform actions when moving the attributes.

 
void AttributesRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr)
 Perform actions when rotating the attributes.

 
void AttributesCopy (MbAttributeContainer &other, MbRegDuplicate *=nullptr) const
 Perform actions when copying the attributes.

 
void AttributesMerge (MbAttributeContainer &other)
 Perform actions when merging the attributes.

 
void AttributesReplace (MbAttributeContainer &other)
 Perform actions when replacing the attributes.
 
void AttributesSplit (const std::vector< MbAttributeContainer * > &others)
 Perform actions when splitting the attributes.
 
void AttributesDelete ()
 Perform actions when deleting the attributes.
 
- Public Member Functions inherited from MbRefItem
refcount_t GetUseCount () const
 Get count of references (get count of owners of an object).
 
refcount_t AddRef () const
 Increase count of references by one.
 
refcount_t DecRef () const
 Decrease count of references by one.
 
refcount_t Release () const
 Decrease count of references by one and if count of references became zero, then remove itself.
 
- Public Member Functions inherited from MbNestSyncItem
void Lock () const
 Switch lock on (locking happens only in parallel region).
 
void Unlock () const
 Switch lock off if locking has been set.
 
CommonRecursiveMutexGetLock () const
 Get a pointer to the mutex object. Return nullptr if no parallelism. For use in ScopedLock.
 

Protected Member Functions

 MbFloatPolygon3D (const MbFloatPolygon3D &, MbRegDuplicate *)
 Copy-constructor with the registrator.
 
- Protected Member Functions inherited from MbPolygon3D
 MbPolygon3D (const MbPolygon3D &, MbRegDuplicate *)
 Copy-constructor with the registrator.
 
- Protected Member Functions inherited from MbPrimitive
 MbPrimitive (const MbPrimitive &, MbRegDuplicate *iReg)
 Copy-constructor with the registrator.
 
 MbPrimitive ()
 Constructor without parameters.
 
- Protected Member Functions inherited from MbAttributeContainer
 MbAttributeContainer (const MbAttributeContainer &, MbRegDuplicate *)
 Copy-constructor with the registrator.
 
- Protected Member Functions inherited from MbRefItem
 MbRefItem ()
 Constructor without parameters.
 

Additional Inherited Members

- Static Public Member Functions inherited from MbAttributeContainer
static MbUserAttributeReduceUserAttrib (const MbExternalAttribute &)
 Convert user attribute to "system" one.
 
static MbExternalAttributeAdvanceUserAttrib (const MbUserAttribute &)
 Convert "system" attribute to user one.
 
- Protected Attributes inherited from MbPolygon3D
MbStepData stepData
 Parameters of polygon calculation (sag or angle of deviation).
 
MbCube cube
 Bounding box of a polygon (not read from stream and not written to stream). More...
 
- Protected Attributes inherited from MbPrimitive
MbName name
 Name of primitive.
 
const MbRefItemparentItem
 Begetter object (don't own).
 
MbeRefType type
 Type of primitive.
 

Detailed Description

Polygon on float data.

Polygon is an ordered set of points in space, sequential connection of these points produces polyline that approximates an object or part of an object.

Member Function Documentation

◆ Clone()

SPtr<MbPrimitive> MbFloatPolygon3D::Clone ( MbRegDuplicate iReg = nullptr) const
overridevirtual

Create a copy of primitive.

Create a copy of primitive using the registrator. Registrator is used for preventing multiple copying of primitive contained in several simultaneously copied objects. It is allowed not to use the registrator while copying a single object or a set of disconnected objects. The registrator must be used to copy several correlated objects successively. Correlation is an existence of references to common primitives in objects. Then, while copying without using the registrator, one can get a set of copies which contains references to the different copies of a single included primitive, what leads to loss of connection between the copies.

Parameters
[in]iReg- Registrator.
Returns
The object copy.

Implements MbPrimitive.

◆ Transform()

void MbFloatPolygon3D::Transform ( const MbMatrix3D matr)
overridevirtual

Transform primitive according to the matrix.

Transform primitive according to the matrix using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to transformation.

Parameters
[in]matr- A transformation matrix.

Implements MbPrimitive.

◆ Move()

void MbFloatPolygon3D::Move ( const MbVector3D to)
overridevirtual

Move primitive along a vector.

Move primitive along the vector using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to moving.

Parameters
[in]to- Movement vector.

Implements MbPrimitive.

◆ Rotate()

void MbFloatPolygon3D::Rotate ( const MbAxis3D axis,
double  angle 
)
overridevirtual

Rotate primitive about an axis by a given angle.

Rotate primitive about an axis by a given angle using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to rotation.

Parameters
[in]axis- The rotation axis.
[in]angle- The rotation angle.

Implements MbPrimitive.

◆ IsPlanar()

bool MbFloatPolygon3D::IsPlanar ( MbPlacement3D plane,
double  metricAccuracy = Math::metricRegion 
) const
overridevirtual

Check whether all points of polygon lie on the same plane with the given metricAccuracy accuracy. if so, then initialize 'plane' plane.

Implements MbPolygon3D.


The documentation for this class was generated from the following file: