C3D Toolkit  Kernel - 117982, Vision - 2.9.2.2

Triangulation on float data. More...

#include <mesh_grid.h>

+ Inheritance diagram for MbFloatGrid:
+ Collaboration diagram for MbFloatGrid:

Public Member Functions

SPtr< MbPrimitiveClone (MbRegDuplicate *iReg=nullptr) const override
 Create a copy of primitive. More...
 
void Transform (const MbMatrix3D &) override
 Transform primitive according to the matrix. More...
 
void Move (const MbVector3D &) override
 Move primitive along a vector. More...
 
void Rotate (const MbAxis3D &, double angle) override
 Rotate primitive about an axis by a given angle. More...
 
void AddYourGabaritTo (MbCube &) const override
 Extend given bounding box so that it encloses the given object.
 
void GetProperties (MbProperties &) override
 Get properties of the object.
 
void SetProperties (const MbProperties &) override
 Set properties of the object.
 
size_t PointsCount () const override
 Get the number of points.
 
size_t NormalsCount () const override
 Get the number of normals.
 
size_t ParamsCount () const override
 Get the number of parameters.
 
size_t EscortsCount () const override
 Get count of values.
 
ptrdiff_t PointsMaxIndex () const override
 Get the number of points minus one (maximal index).
 
ptrdiff_t NormalsMaxIndex () const override
 Get the number of normals minus one (maximal index).
 
ptrdiff_t ParamsMaxIndex () const override
 Get the number of parameters minus one (maximal index).
 
void AddPoint (const MbCartPoint &p2D, const MbCartPoint3D &p3D, const MbVector3D &n3D) override
 Add parameters, point and normal of triangulated surface at point to triangulation.
 
void AddPoint (const MbCartPoint &p2D, const MbCartPoint3D &p3D) override
 Add parameters and a point to triangulation.
 
void AddPoint (const MbCartPoint3D &p3D, const MbVector3D &n3D) override
 Add a point and normal at the point to triangulation.
 
void AddPoint (const MbCartPoint3D &p3D) override
 Add a point to triangulation.
 
void AddNormal (const MbVector3D &n3D) override
 Add a normal to triangulation.
 
void AddParam (const MbCartPoint &p2D) override
 Add parameters of triangulated surface to triangulation.
 
void AddPoint (const MbFloatPoint &p2D, const MbFloatPoint3D &p3D, const MbFloatVector3D &n3D) override
 Add parameters, point and normal of triangulated surface at point to triangulation.
 
void AddPoint (const MbFloatPoint &p2D, const MbFloatPoint3D &p3D) override
 Add parameters and a point to triangulation.
 
void AddPoint (const MbFloatPoint3D &p3D, const MbFloatVector3D &n3D) override
 Add a point and normal at the point to triangulation.
 
void AddPoint (const MbFloatPoint3D &p3D) override
 Add a point to triangulation.
 
void AddNormal (const MbFloatVector3D &n3D) override
 Add a normal to triangulation.
 
void AddParam (const MbFloatPoint &p2D) override
 Add parameters of triangulated surface to triangulation.
 
void AddEscorts (const std::vector< uint32 > &scores) override
 Add scores to collection.
 
void AddColor (float r, float g, float b, float a) override
 Add color as an additional information of point (0 <= r,g,b,a <= 1). More...
 
void GetPoint (size_t i, MbCartPoint3D &p) const override
 Get point by its index.
 
void GetNormal (size_t i, MbVector3D &n) const override
 Get normal by its index.
 
void GetParam (size_t i, MbCartPoint &p) const override
 Get parameter by its index.
 
const uint32 & GetEscort (size_t i) const override
 Get additional information by its index.
 
void GetPoint (size_t i, MbFloatPoint3D &p) const override
 Get point by its index.
 
void GetNormal (size_t i, MbFloatVector3D &n) const override
 Get normal by its index.
 
void GetParam (size_t i, MbFloatPoint &p) const override
 Get parameter by its index.
 
void SetPoint (size_t i, const MbCartPoint3D &p) override
 Set point by the given index.
 
void SetNormal (size_t i, const MbVector3D &n) override
 Set normal by the given index.
 
void SetParam (size_t i, const MbCartPoint &p) override
 Set parameter by the given index.
 
void SetEscort (size_t i, const uint32 &e) override
 Set additional information by its index.
 
void PointRemove (size_t i) override
 Delete point by the given index.
 
void NormalRemove (size_t i) override
 Delete normal by the given index.
 
void ParamRemove (size_t i) override
 Delete parameters of surface by the given index.
 
void PointsDelete () override
 Delete points.
 
void NormalsDelete () override
 Delete normal.
 
void ParamsDelete () override
 Delete params.
 
void EscortsDelete () override
 Delete additional information.
 
void NormalsInvert () override
 Invert normals.
 
void SynchronizeNormals () override
 If count of points is greater than count of normals, then add missing normals (only for planar triangulation).
 
void NormalizeNormals () override
 Normalize normals.
 
void AddRect (MbRect &rect) const override
 Extend given bounding box so that it enclose projection of this object to the global XY-plane.
 
void AddCube (MbCube &r) const override
 Extend given bounding box so that it encloses the given object.
 
bool TriangleIntersectRect (size_t i, MbRect &rect) const override
 Determine whether the projection of triangle with a given index to the global XY-plane intersects the given rectangle.
 
void TriangleGetGabRect (size_t i, MbRect &rect) const override
 Determine bounding box of the projection of triangle with given index to the global XY-plane.
 
bool QuadrangleIntersectRect (size_t i, MbRect &rect) const override
 Determine whether the projection of quadrangle with given index to the global XY-plane intersects the given rectangle.
 
void QuadrangleGetGabRect (size_t i, MbRect &rect) const override
 Determine bounding box of the projection of quadrangle with given index to the global XY-plane.
 
MbeItemLocation GetLocation (const MbPlacement3D &pl, double eps, bool onlyInItem=false) const override
 Define the object position relative to the plane. More...
 
bool InsideLocation (const MbPlacement3D &place, MbRect &rect, double eps) const override
 Determine the object position relative to the tube. More...
 
void SetVista (const MbCartPoint3D &vista) override
 Transform triangulation so that its parallel projection looks as the central projection observed from the given 'vista' point.
 
void DeleteVista (const MbCartPoint3D &vista) override
 Undo the transformation of triangulation for central projection observed from given 'vista' point.
 
void ParamsReserve (size_t n) override
 Reserve memory for container of elements.
 
void PointsReserve (size_t n) override
 Reserve memory for container of points.
 
void NormalsReserve (size_t n) override
 Reserve memory for container of normals.
 
void EscordsReserve (size_t n) override
 Reserve memory for container of elements.
 
void ReserveParamsPoints (size_t n) override
 Reserve memory for some containers.
 
void ReservePointsNormals (size_t n) override
 Reserve memory for some containers.
 
void ReserveParamsPointsNormals (size_t n) override
 Reserve memory for some containers.
 
bool RemoveRedundantPoints (bool deleteNormals, double epsilon=LENGTH_EPSILON) override
 Remove redundant points with a given tolerance (duplicates).
 
void Flush () override
 Delete all triangulation without freeing the memory occupied by containers.
 
void HardFlush () override
 Delete all triangulation and free the memory.
 
void Adjust () override
 Free the unnecessary memory.
 
size_t SizeOf () const override
 Get the size of taken memory.
 
void Reverse () override
 Reverse the sequence of vertices of triangles and quadrilaterals.
 
bool IsSame (const MbGrid &init, double eps) const override
 Determine whether objects are equal.
 
const MbCartPoint3DGetExactPointsAddr () const override
 Get the address of the beginning of the array.
 
const MbVector3DGetExactNormalsAddr () const override
 Get the address of the beginning of the array.
 
const MbCartPointGetExactParamsAddr () const override
 Get the address of the beginning of the array.
 
const MbFloatPoint3DGetFloatPointsAddr () const override
 Get the address of the beginning of the array.
 
const MbFloatVector3DGetFloatNormalsAddr () const override
 Get the address of the beginning of the array.
 
const MbFloatPointGetFloatParamsAddr () const override
 Get the address of the beginning of the array.
 
- Public Member Functions inherited from MbGrid
virtual ~MbGrid ()
 Destructor.
 
double DistanceToPoint (const MbCartPoint3D &pnt, size_t &ind) const
 Calculate distance to point. More...
 
double DistanceToLine (const MbAxis3D &axis, double extDistance, double &t, c3d::IndicesPair &tqInd) const
 Calculate the distance to an axis. More...
 
bool IsSearchTreeReady () const
 Whether is elements search tree ready.
 
bool CreateSearchTree (size_t leafElemCount=100) const
 Create elements search tree.
 
void DeleteSearchTree () const
 Delete elements search tree.
 
bool FindIntersectingElementsByCubesTree (const MbAxis3D &ray, c3d::IndicesVector &triIndices, c3d::IndicesVector &quadIndices, double eps=METRIC_EPSILON) const
 Find indices of triangles and quadrangles potentially intersecting with a ray. More...
 
double FindNearest (const MbCartPoint3D &pnt, MbCartPoint3D &pntProj, c3d::IndicesPair &tqInd) const
 Find index of triangle or quadrangle which is closest to a point. More...
 
bool FindIntersectingElements (const MbAxis3D &ray, c3d::IndicesVector &triIndices, c3d::IndicesVector &quadIndices, double eps=METRIC_EPSILON) const
 Find indices of triangles and quadrangles intersecting with a ray. More...
 
MbePrimitiveType Type () const override
 Get the object type.
 
virtual double DistanceToPoint (const MbCartPoint3D &) const override
 Calculate distance to point.

 
virtual double DistanceToLine (const MbAxis3D &, double extDistance, double &t) const override
 Calculate the distance to the axis.

 
bool IsComplete () const
 Check data availability.
 
size_t TrianglesCount () const
 Get the number of triangles.
 
size_t QuadranglesCount () const
 Get the number of quadrangles.
 
size_t LoopsCount () const
 Get the number of loops.
 
template<class PointsVector >
void AddPoints (const PointsVector &pnts)
 Add points to triangulation.
 
template<class NormalsVector >
void AddNormals (const NormalsVector &norms)
 Add normals to triangulation.
 
template<class ParamsVector >
void AddParams (const ParamsVector &pars)
 Add parameters of triangulated surface to triangulation.
 
template<class TrianglesVector >
void AddTriangles (const TrianglesVector &trngs)
 Add objects to triangulation.
 
template<class QuadranglesVector >
void AddQuadrangles (const QuadranglesVector &qrngs)
 Add objects to triangulation.
 
void TriangleRemove (size_t k)
 Delete triangle by its index.
 
void QuadrangleRemove (size_t k)
 Delete quadrangle by its index.
 
void LoopRemove (size_t k)
 Delete polygon by its index.
 
void TrianglesDelete ()
 Delete all triangles.
 
void QuadranglesDelete ()
 Delete all quadrangles.
 
void LoopsDelete ()
 Delete all polygons.
 
void AddTriangle (const MbTriangle &triangle)
 Add a triangle.
 
void AddTriangle (uint j0, uint j1, uint j2, bool o)
 Add a triangle by the given indices of vertices.
 
void AddQuadrangle (const MbQuadrangle &quadrangle)
 Add a quadrangle.
 
void AddQuadrangle (uint j0, uint j1, uint j2, uint j3, bool o)
 Add a quadrangle by the given indices of vertices.
 
void AddGridLoop (MbGridLoop &poly)
 Add a polygon.
 
void CollectEdges (std::vector< c3d::UintPair > &edges) const
 Collect outer loops.
 
bool GetTrianglePointIndex (size_t i, uint &ind0, uint &ind1, uint &ind2) const
 Get indices of points in 'points' array for i-th triangle (adjacent or non-adjacent).
 
bool GetQuadranglePointIndex (size_t i, uint &ind0, uint &ind1, uint &ind2, uint &ind3) const
 Get indices of points in 'points' array for i-th quadrangle (adjacent or non-adjacent).
 
const MbTriangleGetTriangle (size_t i) const
 Get i-th triangle.
 
const MbQuadrangleGetQuadrangle (size_t i) const
 Get i-th quadrangle.
 
const MbGridLoopGetGridLoop (size_t i) const
 Get i-th polygon.
 
bool GetTriangleIndex (size_t i, uint &i0, uint &i1, uint &i2) const
 Get indices of vertex points for i-th triangle.
 
bool GetQuadrangleIndex (size_t i, uint &i0, uint &i1, uint &i2, uint &i3) const
 Get indices of points of vertices for i-th quadrangle.
 
template<class Param , class ParamsVector >
void GetParams (ParamsVector &paramsVector) const
 Get the container of parameters.
 
template<class Point , class PointsVector >
void GetPoints (PointsVector &pointsVector) const
 Get the container of points.
 
template<class Normal , class NormalsVector >
void GetNormals (NormalsVector &normalsVector) const
 Get the container of normals.
 
template<class TrianglesVector >
void GetTriangles (TrianglesVector &tVector) const
 Get the container of triangles.
 
template<class QuadranglesVector >
void GetQuadrangles (QuadranglesVector &qVector) const
 Get the container of quadrangles.
 
void ConvertQuadranglesToTriangles ()
 Convert quadrangles to triangles.
 
void ConvertAllToTriangles ()
 Convert all objects to triangles and equalize count of points and count of normals.
 
bool FlipTriangle (size_t triIndex, size_t edgeIndex)
 Flip triangle around given edge.

 
void TrianglesReserve (size_t n)
 Reserve memory for container of triangles.
 
void QuadranglesReserve (size_t n)
 Reserve memory for container of quadrangles.
 
void LoopsReserve (size_t n)
 Reserve memory for container of loops.
 
const MbStepDataGetStepData () const
 Get the parameter of triangulation calculation.
 
void SetStepData (const MbStepData &stData)
 Set the parameter of triangulation calculation.
 
const MbCubeCube () const
 Return bounding box.
 
const MbCubeGetCube () const
 Return bounding box.
 
const MbTriangleGetTrianglesAddr () const
 Get the address of the beginning of the array.
 
const MbQuadrangleGetQuadranglesAddr () const
 Get the address of the beginning of the array.
 
- Public Member Functions inherited from MbPrimitive
virtual ~MbPrimitive ()
 Destructor.
 
MbeRefType RefType () const override
 Registration type (for copying, duplication).
 
virtual MbPrimitiveDuplicate (MbRegDuplicate *iReg=nullptr) const
 Create a copy of primitive. More...
 
MbeImplicationType ImplicationType () const override
 Get attribute container type.
 
SimpleName GetPrimitiveName () const
 
void SetPrimitiveName (SimpleName n)
 
const MbNameGetName () const
 Get name of object.
 
MbNameSetName ()
 Get name of object for modification.
 
SimpleName GetFirstName () const
 Get first name.
 
SimpleName GetNameHash () const
 Get hash of name.
 
void SetName (const MbName &n)
 Set name.
 
const MbRefItemGetItem () const
 Get begetter object of primitive.
 
void SetItem (const MbRefItem *g)
 Set begetter object of primitive.
 
MbeRefType GetPrimitiveType () const
 Get type of object.
 
void SetPrimitiveType (MbeRefType t)
 Set type of object.
 
bool NearestType (MbeSpaceType sType, MbeTopologyType tType, MbePlaneType pType) const
 Does the primitive satisfy the nearest object search criteria?
 
const MbSpaceItemSpaceItem () const
 Get spatial object for which the primitive is constructed.
 
const MbPlaneItemPlaneItem () const
 Get two-dimensional object for which the primitive is constructed.
 
const MbTopItemTopItem () const
 Get the topological object for which the primitive is constructed.
 
const MbItemItem () const
 Get geometric model object for which the primitive is constructed.
 
void PrimitiveRead (reader &)
 Reading of primitive from the stream.

 
void PrimitiveWrite (writer &) const
 Writing of primitive to the stream.

 
- Public Member Functions inherited from MbAttributeContainer
 MbAttributeContainer ()
 Constructor without parameters.
 
 MbAttributeContainer (MbAttribute &)
 Constructor by attribute.
 
virtual ~MbAttributeContainer ()
 Destructor.
 
void AttributesRead (reader &)
 Read attributes from stream.
 
void AttributesWrite (writer &) const
 Writing attributes to stream.
 
void GetProperties (MbProperties &)
 Get properties of attributes.
 
void SetProperties (const MbProperties &)
 Set properties of attributes.
 
void SetDensity (double)
 Set density of an object.
 
double GetDensity () const
 Get density of an object.
 
void SetVisual (float a, float d, float sp, float sh, float t, float e, uint rgb=0)
 Set visual properties of the object.
 
void SetVisual (const MbRGBA &ambient, const MbRGBA &diffuse, const MbRGBA &specular, const MbRGBA &emission, uint8 shininess, uint8 opacity, uint8 chrom)
 Set visual properties of the object.
 
bool GetVisual (float &a, float &d, float &sp, float &sh, float &t, float &e, uint rgb=0) const
 Get visual properties of the object. More...
 
bool IsColored () const
 
void SetColor (uint32)
 Change color of the object.

 
void SetColor (int R, int G, int B)
 Change color of the object (0-255).
 
uint32 GetColor () const
 Get color of an object.
 
void SetWidth (int)
 Set thickness of lines for object's representation.
 
int GetWidth () const
 Get thickness of lines for object's representation.
 
void SetStyle (int)
 Set style of lines for object's representation.
 
int GetStyle () const
 Get style of lines for object's representation.
 
void SetSelected (bool s=true)
 To allocate or not to allocate an object.
 
bool IsSelected () const
 Is the object selected.
 
bool ReverseSelected ()
 Invert object selection.
 
void SetChanged (bool c=true)
 Set: the object is changed or isn't changed.
 
bool IsChanged () const
 Is the object changed?
 
void SetVisible (bool)
 Set visibility.

 
bool IsVisible () const
 Is the object visible?
 
bool IsInvisible () const
 Is the object invisible?
 
void AttributesAssign (const MbAttributeContainer &)
 Duplicate attributes of a given object, release existing attributes.
 
size_t AttributesCount () const
 Get the number of objects.
 
bool RemoveAttributes (bool onDeleteOwner=false)
 Delete all attributes from container.
 
MbAttributeAddAttribute (MbAttribute *attr, bool checkSame=true)
 Add attribute in container. More...
 
MbAttributeAddAttribute (const MbAttribute &attr, bool checkSame=true)
 Add attribute in container (adds a copy of the attribute if it can be added). More...
 
void GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aFamily, MbeAttributeType subType) const
 Get attributes of a given type or family. More...
 
void GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aType) const
 Get attributes of a given type. More...
 
template<class AttrVector >
void GetAttributes (AttrVector &attrs) const
 Get attributes. More...
 
void GetCommonAttributes (c3d::AttrVector &, const c3d::string_t &samplePrompt, MbeAttributeType subType=at_Undefined, bool firstFound=false) const
 Get attributes using sample of description string.
 
void GetStringAttributes (c3d::AttrVector &, const c3d::string_t &sampleContent) const
 Get string attributes using sample of contents of the string.
 
bool RemoveAttribute (const MbAttribute *, bool checkAccuracySame=false, double accuracy=LENGTH_EPSILON)
 Get an attribute of a given type, the first one is returned if there are many. More...
 
bool RemoveAttributes (MbeAttributeType type, MbeAttributeType subType)
 Delete attributes of a given type.
 
const MbAttributeGetSimpleAttribute (MbeAttributeType) const
 Get a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (MbeAttributeType)
 Get a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (MbAttribute *simpAttr)
 Set a simple attribute of a given subtype.
 
MbAttributeSetSimpleAttribute (const MbAttribute &simpAttr)
 Set a simple attribute of a given subtype (always copies the attribute).
 
void RemoveSimpleAttribute (MbeAttributeType)
 Delete simple attributes (one or more) of a given subtype.
 
MbAttributeDetachSimpleAttribute (MbeAttributeType)
 Detach a simple attribute of a given subtype.
 
void GetUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) const
 Get a user attribute of a given subtype.
 
void RemoveUserAttributes (const MbUserAttribType &type)
 Delete user attributes (one or more) of a given subtype.
 
void DetachUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type)
 Detach a user attribute of a given subtype.
 
void AttributesChange ()
 Perform actions when changing the attributes.

 
void AttributesConvert (MbAttributeContainer &other) const
 Perform actions when converting the attributes.

 
void AttributesTransform (const MbMatrix3D &, MbRegTransform *=nullptr)
 Perform actions when transforming the attributes.

 
void AttributesMove (const MbVector3D &, MbRegTransform *=nullptr)
 Perform actions when moving the attributes.

 
void AttributesRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr)
 Perform actions when rotating the attributes.

 
void AttributesCopy (MbAttributeContainer &other, MbRegDuplicate *=nullptr) const
 Perform actions when copying the attributes.

 
void AttributesMerge (MbAttributeContainer &other)
 Perform actions when merging the attributes.

 
void AttributesReplace (MbAttributeContainer &other)
 Perform actions when replacing the attributes.
 
void AttributesSplit (const std::vector< MbAttributeContainer * > &others)
 Perform actions when splitting the attributes.
 
void AttributesDelete ()
 Perform actions when deleting the attributes.
 
- Public Member Functions inherited from MbRefItem
refcount_t GetUseCount () const
 Get count of references (get count of owners of an object).
 
refcount_t AddRef () const
 Increase count of references by one.
 
refcount_t DecRef () const
 Decrease count of references by one.
 
refcount_t Release () const
 Decrease count of references by one and if count of references became zero, then remove itself.
 
- Public Member Functions inherited from MbNestSyncItem
void Lock () const
 Switch lock on (locking happens only in parallel region).
 
void Unlock () const
 Switch lock off if locking has been set.
 
CommonRecursiveMutexGetLock () const
 Get a pointer to the mutex object. Return nullptr if no parallelism. For use in ScopedLock.
 

Additional Inherited Members

- Static Public Member Functions inherited from MbAttributeContainer
static MbUserAttributeReduceUserAttrib (const MbExternalAttribute &)
 Convert user attribute to "system" one.
 
static MbExternalAttributeAdvanceUserAttrib (const MbUserAttribute &)
 Convert "system" attribute to user one.
 
- Protected Member Functions inherited from MbGrid
 MbGrid (const MbGrid &, MbRegDuplicate *)
 Copy-constructor with the registrator.
 
 MbGrid ()
 Constructor without parameters.
 
void MoveSearchTree (const MbVector3D &) const
 Move elements search tree.
 
- Protected Member Functions inherited from MbPrimitive
 MbPrimitive (const MbPrimitive &, MbRegDuplicate *iReg)
 Copy-constructor with the registrator.
 
 MbPrimitive ()
 Constructor without parameters.
 
- Protected Member Functions inherited from MbAttributeContainer
 MbAttributeContainer (const MbAttributeContainer &, MbRegDuplicate *)
 Copy-constructor with the registrator.
 
- Protected Member Functions inherited from MbRefItem
 MbRefItem ()
 Constructor without parameters.
 
- Protected Attributes inherited from MbGrid
std::vector< MbTriangletriangles
 Set of triangular plates contains numbers of elements of 'params' set and/or of 'points' and 'normals' sets.
 
std::vector< MbQuadranglequadrangles
 Set of quadrangular plates contains numbers of elements of 'params' set and/or of 'points' and 'normals' sets.
 
std::vector< MbGridLoop * > loops
 Set of bounding loops contains numbers of elements of 'points' set and/or of 'params' set. Ownership of elements of set.
 
MbStepData stepData
 Parameter of triangulation calculation.
 
MbCube cube
 Bounding box of object. More...
 
MbGridSearchTree * searchTree
 Elements search tree.
 
- Protected Attributes inherited from MbPrimitive
MbName name
 Name of primitive.
 
const MbRefItemparentItem
 Begetter object (don't own).
 
MbeRefType type
 Type of primitive.
 

Detailed Description

Triangulation on float data.

Triangulation represents a set of triangular and quadrangular plates which are joined to each other by their common sides.
The triangulation consists of a sets of points, normals, surface parameters and a sets of triangles and quadrangles. The triangle is represented as three indices from the set of points defining vertices of triangle, the quadrangle is represented as four indices from the set of points defining vertices of quadrangle.

Member Function Documentation

◆ Clone()

SPtr<MbPrimitive> MbFloatGrid::Clone ( MbRegDuplicate iReg = nullptr) const
overridevirtual

Create a copy of primitive.

Create a copy of primitive using the registrator. Registrator is used for preventing multiple copying of primitive contained in several simultaneously copied objects. It is allowed not to use the registrator while copying a single object or a set of disconnected objects. The registrator must be used to copy several correlated objects successively. Correlation is an existence of references to common primitives in objects. Then, while copying without using the registrator, one can get a set of copies which contains references to the different copies of a single included primitive, what leads to loss of connection between the copies.

Parameters
[in]iReg- Registrator.
Returns
The object copy.

Implements MbPrimitive.

◆ Transform()

void MbFloatGrid::Transform ( const MbMatrix3D matr)
overridevirtual

Transform primitive according to the matrix.

Transform primitive according to the matrix using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to transformation.

Parameters
[in]matr- A transformation matrix.

Implements MbPrimitive.

◆ Move()

void MbFloatGrid::Move ( const MbVector3D to)
overridevirtual

Move primitive along a vector.

Move primitive along the vector using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to moving.

Parameters
[in]to- Movement vector.

Implements MbPrimitive.

◆ Rotate()

void MbFloatGrid::Rotate ( const MbAxis3D axis,
double  angle 
)
overridevirtual

Rotate primitive about an axis by a given angle.

Rotate primitive about an axis by a given angle using the registrator. The registrator is used for preventing multiple transformation of primitive contained in several simultaneously transformed objects. The function can be used without the registrator to transform a single object. The registrator must be used to transform a set of interdependent objects to prevent repeated transformation of the nested primitives, since it is not ruled out that several objects from the set contain references to one or several common primitives subject to rotation.

Parameters
[in]axis- The rotation axis.
[in]angle- The rotation angle.

Implements MbPrimitive.

◆ AddColor()

void MbFloatGrid::AddColor ( float  r,
float  g,
float  b,
float  a 
)
overridevirtual

Add color as an additional information of point (0 <= r,g,b,a <= 1).

Warning
Values of color components should belong to the range [ 0; 1 ].

Implements MbGrid.

◆ GetLocation()

MbeItemLocation MbFloatGrid::GetLocation ( const MbPlacement3D pl,
double  eps,
bool  onlyInItem = false 
) const
overridevirtual

Define the object position relative to the plane.

Determine the object position relative to the XY-plane of a local coordinate system.

Parameters
[in]pl- A local coordinate system which defines a plane.
[in]eps- A metric tolerance.
[in]onlyInItem- Whether the object position relative to the XY-plane of a local coordinate system is interested only.
Returns
Iloc_OnItem - object intersects the XY plane of a local coordinate system,
iloc_InItem - object is located over the XY plane of a local coordinate system,
iloc_OutOfItem - object is located under the XY plane of a local coordinate system.

Implements MbGrid.

◆ InsideLocation()

bool MbFloatGrid::InsideLocation ( const MbPlacement3D place,
MbRect rect,
double  eps 
) const
overridevirtual

Determine the object position relative to the tube.

Determine whether the object is inside the tube of rectangular section given by a rectangle in the XY plane of a local coordinate system.

Parameters
[in]place- A local coordinate system in the XY plane of which a tube section is located.
[in]rect- A rectangle which defines a tube section.
[in]eps- A metric tolerance.
[in]onlyInItem- Whether the object position relative to the tube is interested only.
Returns
True if the object is inside the tube.

Implements MbGrid.


The documentation for this class was generated from the following file: