C3D Toolkit
Kernel - 117969, Vision - 2.8.1.4
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Geometric model. More...
#include <model_entity.h>
Classes | |
class | ItemConstIterator |
Constant iterator on objects of the model. More... | |
class | ItemIterator |
Simple iterator on objects of model. More... | |
Public Member Functions | |
MbModel (SimpleName n=0) | |
Constructor by object's name. | |
virtual | ~MbModel () |
Destructor. | |
SimpleName | GetModelName () const |
Get name of a model. | |
void | SetModelName (SimpleName n) |
Set name of a model. | |
MbItem * | AddItem (MbItem &item, SimpleName n=c3d::UNDEFINED_SNAME) |
Add object to the model. More... | |
bool | AddModel (const MbModel &) |
Add item objects of to the model. | |
bool | ReplaceItem (const MbItem &item, MbItem &newItem, bool saveName=false) |
Replace the object. More... | |
template<class Items > | |
void | GetItems (Items &) const |
Get all the objects. | |
bool | DetachItem (MbItem *, bool resetName=true) |
Detach an object if it is in the model. | |
template<class Items > | |
void | DetachItems (Items &) |
Detach all the objects. | |
bool | DeleteItem (MbItem *, bool resetName=true) |
Delete an object if it is in the model. | |
void | DeleteItems () |
Delete all the model objects. | |
bool | DecomposeAssemblies () |
Decompose assemblies with subassemblies into components. | |
bool | FillMeshModel (const MbStepData &stepData, const MbFormNote ¬e, MbModel &meshModel) const |
Fill the given model with polygonal copies of the model objects. More... | |
bool | AddYourMesh (const MbStepData &stepData, const MbFormNote ¬e, MbMesh &mesh) const |
Add polygonal object. More... | |
MbModel * | CutMeshModel (const MbPlacement3D &cutPlace, double distance, const MbSNameMaker *names=nullptr) const |
Cut model of polygonal objects by one or two parallel planes. More... | |
bool | NearestMesh (MbeSpaceType sType, MbeTopologyType tType, MbePlaneType pType, const MbAxis3D &axis, double maxDistance, bool gridPriority, MbItem *&find, SimpleName &findName, MbRefItem *&element, SimpleName &elementName, MbPath &path, MbMatrix3D &from) const |
Find the nearest object or name of the nearest object. More... | |
virtual void | GetItems (MbeSpaceType type, std::vector< SPtr< MbItem >> &items, std::vector< MbMatrix3D > &matrs) |
Get all objects by the type. More... | |
virtual void | GetItems (MbeSpaceType type, RPArray< MbItem > &items, SArray< MbMatrix3D > &matrs) |
Get all objects by type. More... | |
virtual void | GetItems (MbeSpaceType type, RPArray< const MbItem > &items, SArray< MbMatrix3D > &matrs) const |
Get all objects by type. More... | |
virtual void | GetUniqItems (MbeSpaceType type, CSSArray< const MbItem * > &items) const |
Get all unique objects by type. More... | |
bool | MakePath (const MbItem &obj, MbPath &path, MbMatrix3D &from) const |
Create path of object's position. More... | |
const MbItem * | GetItemByPath (const MbPath &path, MbMatrix3D &from) const |
Get the object by its path. More... | |
const MbItem * | FindItem (const MbSpaceItem *s, MbPath &path, MbMatrix3D &from) const |
Find object by geometric object. More... | |
const MbItem * | FindItem (const MbPlaneItem *s, MbPath &path, MbMatrix3D &from) const |
Find object by geometric object. More... | |
const MbItem * | FindItem (const MbItem *s, MbPath &path, MbMatrix3D &from) const |
Find object by object of geometric model. More... | |
const MbItem * | GetItemByName (SimpleName n, MbPath &path, MbMatrix3D &from) const |
Find object by name. More... | |
MbItem * | SetItemByName (SimpleName n, MbPath &path, MbMatrix3D &from) |
Find object by name for editing. More... | |
void | Traverse (ItModelVisitor &) const |
General-purpose algorithm traversing the model graph in depth. | |
void | TransformSelected (const MbMatrix3D &, MbRegTransform *=nullptr) |
Transform selected objects by matrix. | |
void | MoveSelected (const MbVector3D &, MbRegTransform *=nullptr) |
Move selected objects. | |
void | RotateSelected (const MbAxis3D &, double angle, MbRegTransform *=nullptr) |
Rotate selected objects around an axis. | |
void | DetachSelected (RPArray< MbItem > &, SArray< MbMatrix3D > &, bool selected, bool resetName=true) |
Detach all selected objects. More... | |
void | DetachInvisible (RPArray< MbItem > &, SArray< MbMatrix3D > &, bool invisible, bool resetName=true) |
Detach all visible or invisible objects. | |
size_t | ItemsCount () const |
Get the count of objects of model. | |
bool | ContainsItem (const MbItem *) const |
Whether the object is contained in model. | |
bool | AddModelItems (const MbModel &) |
Add objects of other model to the model. | |
size_t | GetSelected (RPArray< MbItem > &) const |
Add selected objects of model to array without search in complex composite objects. | |
void | CalculateGabarit (MbCube &) const |
Calculate bounding box for all the objects of model. | |
ItemConstIterator | CBegin () const |
Get constant iterator on all objects pointing to the first element. | |
ItemConstIterator | CEnd () const |
Get constant iterator on all objects pointing to the past-the-end element. | |
ItemConstIterator | CBegin (SimpleName n) const |
Get constant iterator by the given name pointing to the first element. | |
ItemConstIterator | CEnd (SimpleName n) const |
Get constant iterator by the given name pointing to the past-the-end element. | |
ItemIterator | Begin () |
Get non-constant iterator on all the objects pointing to the first element. | |
ItemIterator | End () |
Get non-constant iterator on all the objects pointing to the past-the-end element. | |
ItemIterator | Begin (SimpleName n) |
Get non-constant iterator by the given name pointing to the first element. | |
ItemIterator | End (SimpleName n) |
Get non-constant iterator by the given name pointing to the past-the-end element. | |
Common functions of a geometric object | |
MbeImplicationType | ImplicationType () const override |
Type of an attribute container is a classifier of inheritors. | |
MbModel & | Duplicate (MbRegDuplicate *=nullptr) const |
Create a copy. | |
void | Transform (const MbMatrix3D &, MbRegTransform *iReg=nullptr) |
Transform according to the matrix. | |
void | Move (const MbVector3D &, MbRegTransform *iReg=nullptr) |
Translate along a vector. | |
void | Rotate (const MbAxis3D &, double angle, MbRegTransform *iReg=nullptr) |
Rotate about an axis. | |
double | DistanceToPoint (const MbCartPoint3D &) const |
Calculate the distance to a point. | |
void | AddYourGabaritTo (MbCube &) const |
Include your own bounding box into bounding box. | |
MbProperty & | CreateProperty (MbePrompt) const |
Create your own property with specified name. | |
void | GetProperties (MbProperties &) |
Get properties of the object. | |
void | SetProperties (const MbProperties &) |
Set properties of the object. | |
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TapeBase (RegistrableRec regs=noRegistrable) | |
Constructor. | |
TapeBase (const TapeBase &) | |
Copy-constructor. | |
virtual | ~TapeBase () |
Destructor. | |
RegistrableRec | GetRegistrable () const |
Whether the stream class is registrable. | |
void | SetRegistrable (RegistrableRec regs=registrable) const |
Set the state of registration of the stream class. | |
virtual const char * | GetPureName (const VersionContainer &) const |
Get the class name. | |
virtual bool | IsFamilyRegistrable () const |
Whether the object belongs to a registrable family. | |
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virtual MbeRefType | RefType () const |
Registration type (for copying, duplication). | |
refcount_t | GetUseCount () const |
Get count of references (get count of owners of an object). | |
refcount_t | AddRef () const |
Increase count of references by one. | |
refcount_t | DecRef () const |
Decrease count of references by one. | |
refcount_t | Release () const |
Decrease count of references by one and if count of references became zero, then remove itself. | |
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MbTransactions () | |
Constructor without parameters. | |
template<class Creators > | |
MbTransactions (const Creators &creators) | |
Constructor by creators. | |
virtual | ~MbTransactions () |
Destructor. | |
virtual bool | RebuildItem (MbeCopyMode sameShell, RPArray< MbSpaceItem > *items, IProgressIndicator *progInd) |
Reconstruct object according to the history tree. | |
void | CreatorsCopy (MbTransactions &other, MbRegDuplicate *iReg=nullptr) const |
Clear the given history tree and copy the creators to it. | |
void | CreatorsAssign (const MbTransactions &other) |
Clear the history tree and copy the creators from the given history tree to it. | |
bool | SetCreatorsEqual (const MbTransactions &other) |
Make the creators equal to the creators from the given history tree if the creators are similar. | |
bool | IsCreatorsSimilar (const MbTransactions &other) const |
Check whether the corresponding creators of the given history tree are similar. | |
void | CreatorsTransform (const MbMatrix3D &, MbRegTransform *=nullptr) |
Transform the creators according to the matrix. | |
void | CreatorsMove (const MbVector3D &, MbRegTransform *=nullptr) |
Move creators along the vector. | |
void | CreatorsRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr) |
Rotate the creators about the axis by the given angle. | |
size_t | GetCreatorsCount () const |
Get the creators count. | |
void | Reserve (size_t count) |
Reserve space for creators. | |
const MbCreator * | GetCreator (size_t ind) const |
Get constructor by its index. | |
MbCreator * | SetCreator (size_t ind) |
Get constructor by its index with possibility of editing. | |
virtual bool | GetCreators (RPArray< MbCreator > &) const |
Add your own creators to the given array. | |
virtual bool | GetCreators (c3d::CreatorsSPtrVector &) const |
Add your own creators to the given array. | |
template<class CreatorsVector > | |
bool | GetCreatorsCopies (CreatorsVector &creators, MbRegDuplicate *iReg) const |
Add copies of your own creators to the given array. | |
size_t | FindCreator (const MbCreator *creator) |
Find the number of creators in the history tree or return SYS_MAX_T if it is absent. | |
bool | AddCreator (const MbCreator &, bool addSame=false) |
Add the constructor (addSame = false) or its copy (addSame = true) to the history tree. | |
bool | AddCreator (const MbCreator *, bool addSame=false) |
Add the constructor (addSame = false) or its copy (addSame = true) to the history tree. | |
template<class CreatorsVector > | |
void | AddCreators (const CreatorsVector &creators) |
Add creators to the history tree. | |
MbCreator * | DetachCreator (size_t ind) |
Remove the constructor with the specified index from the history tree and return it. | |
bool | DeleteCreator (size_t ind) |
Delete the constructor with the specified index and remove it from the history tree. | |
void | DeleteCreators () |
Delete all the creators and clear the history tree. | |
int | GetCreatorStatus (size_t ind) const |
Get the status of creator with the specified index. | |
bool | SetCreatorStatus (size_t ind, MbeProcessState) |
Set status to creator with the specified index. | |
size_t | GetActiveCreatorsCount () const |
Get the active creators count. | |
bool | SetActiveCreatorsCount (size_t activeCount) |
Set the count of active creators from the beginning to the given index. | |
void | BreakCreatorsToBasisItem (size_t c, RPArray< MbSpaceItem > &) |
Get the object created by the specified number of creators and the basis items of the other creators. | |
void | GetCreatorsBasisItems (RPArray< MbSpaceItem > &) |
Get the basis items of the creators. | |
void | GetCreatorsBasisPoints (MbControlData3D &) const |
Get the basis points of the creators. | |
void | SetCreatorsBasisPoints (const MbControlData3D &) |
Change the object by control points. | |
void | GetProperties (MbProperties &, bool sameCreators=false) |
Get properties of the creators (using original creators or their copies). | |
void | SetProperties (const MbProperties &) |
Set properties of the creators. | |
void | CreatorsRead (reader &in) |
Read creators from the stream. | |
void | CreatorsWrite (writer &out) const |
Write creators to the stream. | |
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MbAttributeContainer () | |
Constructor without parameters. | |
MbAttributeContainer (MbAttribute &) | |
Constructor by attribute. | |
virtual | ~MbAttributeContainer () |
Destructor. | |
void | AttributesRead (reader &) |
Read attributes from stream. | |
void | AttributesWrite (writer &) const |
Writing attributes to stream. | |
void | GetProperties (MbProperties &) |
Get properties of attributes. | |
void | SetProperties (const MbProperties &) |
Set properties of attributes. | |
void | SetDensity (double) |
Set density of an object. | |
double | GetDensity () const |
Get density of an object. | |
void | SetVisual (float a, float d, float sp, float sh, float t, float e, uint rgb=0) |
Set visual properties of the object. | |
bool | GetVisual (float &a, float &d, float &sp, float &sh, float &t, float &e, uint rgb=0) const |
Get visual properties of the object. More... | |
bool | IsColored () const |
void | SetColor (uint32) |
Change color of the object. | |
void | SetColor (int R, int G, int B) |
Change color of the object (0-255). | |
uint32 | GetColor () const |
Get color of an object. | |
void | SetWidth (int) |
Set thickness of lines for object's representation. | |
int | GetWidth () const |
Get thickness of lines for object's representation. | |
void | SetStyle (int) |
Set style of lines for object's representation. | |
int | GetStyle () const |
Get style of lines for object's representation. | |
void | SetSelected (bool s=true) |
To allocate or not to allocate an object. | |
bool | IsSelected () const |
Is the object selected. | |
bool | ReverseSelected () |
Invert object selection. | |
void | SetChanged (bool c=true) |
Set: the object is changed or isn't changed. | |
bool | IsChanged () const |
Is the object changed? | |
void | SetVisible (bool) |
Set visibility. | |
bool | IsVisible () const |
Is the object visible? | |
bool | IsInvisible () const |
Is the object invisible? | |
void | AttributesAssign (const MbAttributeContainer &) |
Duplicate attributes of a given object, release existing attributes. | |
size_t | AttributesCount () const |
Get the number of objects. | |
bool | RemoveAttributes (bool onDeleteOwner=false) |
Delete all attributes from container. | |
MbAttribute * | AddAttribute (MbAttribute *attr, bool checkSame=true) |
Add attribute in container. More... | |
MbAttribute * | AddAttribute (const MbAttribute &attr, bool checkSame=true) |
Add attribute in container (adds a copy of the attribute if it can be added). More... | |
void | GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aFamily, MbeAttributeType subType) const |
Get attributes of a given type or family. More... | |
void | GetAttributes (c3d::AttrVector &attrs, MbeAttributeType aType) const |
Get attributes of a given type. More... | |
void | GetCommonAttributes (c3d::AttrVector &, const c3d::string_t &samplePrompt, MbeAttributeType subType=at_Undefined, bool firstFound=false) const |
Get attributes using sample of description string. | |
void | GetStringAttributes (c3d::AttrVector &, const c3d::string_t &sampleContent) const |
Get string attributes using sample of contents of the string. | |
bool | RemoveAttribute (const MbAttribute *, bool checkAccuracySame=false, double accuracy=LENGTH_EPSILON) |
Get an attribute of a given type, the first one is returned if there are many. More... | |
bool | RemoveAttributes (MbeAttributeType type, MbeAttributeType subType) |
Delete attributes of a given type. | |
const MbAttribute * | GetSimpleAttribute (MbeAttributeType) const |
Get a simple attribute of a given subtype. | |
MbAttribute * | SetSimpleAttribute (MbeAttributeType) |
Get a simple attribute of a given subtype. | |
MbAttribute * | SetSimpleAttribute (MbAttribute *simpAttr) |
Set a simple attribute of a given subtype. | |
MbAttribute * | SetSimpleAttribute (const MbAttribute &simpAttr) |
Set a simple attribute of a given subtype (always copies the attribute). | |
void | RemoveSimpleAttribute (MbeAttributeType) |
Delete simple attributes (one or more) of a given subtype. | |
MbAttribute * | DetachSimpleAttribute (MbeAttributeType) |
Detach a simple attribute of a given subtype. | |
void | GetUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) const |
Get a user attribute of a given subtype. | |
void | RemoveUserAttributes (const MbUserAttribType &type) |
Delete user attributes (one or more) of a given subtype. | |
void | DetachUserAttributes (std::vector< MbUserAttribute * > &attrs, const MbUserAttribType &type) |
Detach a user attribute of a given subtype. | |
void | AttributesChange () |
Perform actions when changing the attributes. | |
void | AttributesConvert (MbAttributeContainer &other) const |
Perform actions when converting the attributes. | |
void | AttributesTransform (const MbMatrix3D &, MbRegTransform *=nullptr) |
Perform actions when transforming the attributes. | |
void | AttributesMove (const MbVector3D &, MbRegTransform *=nullptr) |
Perform actions when moving the attributes. | |
void | AttributesRotate (const MbAxis3D &, double angle, MbRegTransform *=nullptr) |
Perform actions when rotating the attributes. | |
void | AttributesCopy (MbAttributeContainer &other, MbRegDuplicate *=nullptr) const |
Perform actions when copying the attributes. | |
void | AttributesMerge (MbAttributeContainer &other) |
Perform actions when merging the attributes. | |
void | AttributesReplace (MbAttributeContainer &other) |
Perform actions when replacing the attributes. | |
void | AttributesSplit (const std::vector< MbAttributeContainer * > &others) |
Perform actions when splitting the attributes. | |
void | AttributesDelete () |
Perform actions when deleting the attributes. | |
Protected Member Functions | |
MbModel (const MbModel &, MbRegDuplicate *) | |
Copy-constructor with the registrator. | |
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MbRefItem () | |
Constructor without parameters. | |
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MbTransactions (const MbTransactions &, MbRegDuplicate *iReg) | |
Copy-constructor with registrator. | |
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MbAttributeContainer (const MbAttributeContainer &, MbRegDuplicate *) | |
Copy-constructor with the registrator. | |
Additional Inherited Members | |
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static MbUserAttribute * | ReduceUserAttrib (const MbExternalAttribute &) |
Convert user attribute to "system" one. | |
static MbExternalAttribute * | AdvanceUserAttrib (const MbUserAttribute &) |
Convert "system" attribute to user one. | |
Geometric model.
Geometric model is a container of geometric objects.
The model consists of arrays of pointers to geometric model objects MbItem. The model can contain MbAssistingItem assisting items, MbPointFrame points, MbWireFrame frames, MbSolid solids, polygonal objects MbMesh, MbSpaceInstance and MbPlaneInstance objects.
Model is used to describe geometric properties of real and imaginary objects, to visualize modeled objects, to calculate geometric properties of modeled objects.
The name of an object of a geometric model is represented as a container of simple names. In the beginning of the container there is a SimpleName simple name which coincides with the first field std::multimap of the geometric model.
If the object doesn't contain other objects, then the container contains one SimpleName simple name. If the object contains other objects (MbAssembly or MbInstance), then the internal objects name is represented as a container with at least two simple names. Number of the elements of an object's name corresponds to the number of levels of objects inclusion relative to the model.
MbItem* MbModel::AddItem | ( | MbItem & | item, |
SimpleName | n = c3d::UNDEFINED_SNAME |
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) |
Add object to the model.
Add object to the model with a given name.
[in] | item | - A model object. |
[in] | n | - A name of an object. If a given name is equal to zero, then the model names an object with its unique name. |
Replace the object.
Replace the object by a new one.
[in] | item | - An object to replace. |
[in] | newItem | - A new object. |
bool MbModel::FillMeshModel | ( | const MbStepData & | stepData, |
const MbFormNote & | note, | ||
MbModel & | meshModel | ||
) | const |
Fill the given model with polygonal copies of the model objects.
Fill the given model with polygonal copies of the original model objects. Given model is being cleared and filled with polygonal copies of objects of the original model. Given model is to be filled similarly to original model, but instead of solids, wire-frames, point-frames and other finite objects of model the given model is filled by the corresponding polygonal copies of objects (MbMesh). Assemblies and instances in the given model remains similar to the original model. Given model can be used for calculations and visualization of the model.
[in] | stepData | - Data for step calculation during triangulation. |
[in] | note | - Way for polygonal object constructing. |
[out] | meshModel | - Given model to be filled. |
bool MbModel::AddYourMesh | ( | const MbStepData & | stepData, |
const MbFormNote & | note, | ||
MbMesh & | mesh | ||
) | const |
Add polygonal object.
Add polygonal copy of the model to the given polygonal object (MbMesh). All the objects, assemblies and instances of the model are placed in a unified planar polygonal object. The same object inserted several times in assemblies and instances of the model gets several copies because each copy is transformed by the matrix of local coordinate system of the corresponding assembly and instance.
[in] | stepData | - Data for step calculation during triangulation. |
[in] | note | - Way for polygonal object constructing. |
[out] | mesh | - Given polygonal object. |
MbModel* MbModel::CutMeshModel | ( | const MbPlacement3D & | cutPlace, |
double | distance, | ||
const MbSNameMaker * | names = nullptr |
||
) | const |
Cut model of polygonal objects by one or two parallel planes.
Create new model of polygonal objects and fill it by the source model parts lying under XY plane of the local coordinate system at the given distance.
Function "cuts" only MbMesh model of polygonal objects. Function "cuts" the model by two planes: XY plane of 'place' local coordinate system and plane parallel to it and located at 'distance' distance below it. If 'distance' is less than or equal to zero, then the function "cuts" an object only by one XY plane of local coordinate system.
Contents of the source polygonal objects that are necessary for creation of cut object and not affected by cutting planes are added to returned cut object without copying.
[in] | place | - A local coordinate system which XY plane defines a cutting plane. |
[in] | distance | - Distance to a parallel cutting plane is measured in negative direction of Z-axis of local coordinate system. |
[in] | names | - An object defining names generation in the operation. |
bool MbModel::NearestMesh | ( | MbeSpaceType | sType, |
MbeTopologyType | tType, | ||
MbePlaneType | pType, | ||
const MbAxis3D & | axis, | ||
double | maxDistance, | ||
bool | gridPriority, | ||
MbItem *& | find, | ||
SimpleName & | findName, | ||
MbRefItem *& | element, | ||
SimpleName & | elementName, | ||
MbPath & | path, | ||
MbMatrix3D & | from | ||
) | const |
Find the nearest object or name of the nearest object.
Find the nearest three-dimensional object or its name by type of object and component of the required object or its name by topological or two-dimensional type of the element (on demand) at distance from line less than or equal to the given value. Function is intended for identification of a geometric object which is begetter of a polygonal object. The real search is performed for MbMesh polygonal object's MbPrimitive elements from which the information is taken about geometric object which is begetter of the primitive.
[in] | sType | - Type of required object. |
[in] | tType | - Topological type of the required object's component. |
[in] | pType | - Two-dimensional type of the required object's component. |
[in] | axis | - Line of search. |
[in] | maxDistance | - Distance from the line on which the object is looked for. |
[in] | gridPriority | - Increased priority triangulation grid when searching. |
[out] | find | - Found object. |
[out] | findName | - Name of the found object. |
[out] | element | - Found component of the object. |
[out] | elementName | - Name of found component of the object. |
[out] | path | - Path to the object in model. |
[out] | from | - Transformation matrix of the found object to the global coordinate system. |
bool MbModel::MakePath | ( | const MbItem & | obj, |
MbPath & | path, | ||
MbMatrix3D & | from | ||
) | const |
Create path of object's position.
Create path of object's position in the model and get transformation matrix of the object to the global coordinate system. Object can be contained in other object (in assembly or in instance).
[in] | obj | - Object. |
[out] | path | - Path to the object in model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
const MbItem* MbModel::GetItemByPath | ( | const MbPath & | path, |
MbMatrix3D & | from | ||
) | const |
Get the object by its path.
Get the object by path of its position in the model and get transformation matrix of the object to the global coordinate system. Object can be contained in other object (in assembly or in instance).
[in] | path | - Path to object in the model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
const MbItem* MbModel::FindItem | ( | const MbSpaceItem * | s, |
MbPath & | path, | ||
MbMatrix3D & | from | ||
) | const |
Find object by geometric object.
Find object by geometric object and also get the path to the object in model and get transformation matrix to the global coordinate system.
[in] | s | - Geometric object. |
[out] | path | - Path to object in the model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
const MbItem* MbModel::FindItem | ( | const MbPlaneItem * | s, |
MbPath & | path, | ||
MbMatrix3D & | from | ||
) | const |
Find object by geometric object.
Find object by geometric object and also get the path to the object in model and get transformation matrix to the global coordinate system.
[in] | s | - Geometric object. |
[out] | path | - Path to object in the model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
const MbItem* MbModel::FindItem | ( | const MbItem * | s, |
MbPath & | path, | ||
MbMatrix3D & | from | ||
) | const |
Find object by object of geometric model.
Find object by object of geometric model and also get the path to the object in model and get transformation matrix to the global coordinate system.
[in] | s | - Geometric object. |
[out] | path | - Path to object in the model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
const MbItem* MbModel::GetItemByName | ( | SimpleName | n, |
MbPath & | path, | ||
MbMatrix3D & | from | ||
) | const |
Find object by name.
Find object by name and also get path to object in model and get transformation matrix to the global coordinate system.
[in] | n | - A name of an object. |
[out] | path | - Path to object in the model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
MbItem* MbModel::SetItemByName | ( | SimpleName | n, |
MbPath & | path, | ||
MbMatrix3D & | from | ||
) |
Find object by name for editing.
Find object by name for editing and also get path to object in model and get transformation matrix to the global coordinate system.
[in] | n | - A name of an object. |
[out] | path | - Path to object in the model. |
[out] | from | - Transformation matrix of object to the global coordinate system. |
void MbModel::DetachSelected | ( | RPArray< MbItem > & | , |
SArray< MbMatrix3D > & | , | ||
bool | selected, | ||
bool | resetName = true |
||
) |
Detach all selected objects.
Detach all selected objects of model including ones contained in complex composite objects such as assembly.
[out] | items | - Detach the objects. |
[out] | matrs | - Transformation matrices of detached objects to global coordinate system. |